Conversation: bdm_merch_conv
Triggered by
- blueprint NPC Shop Keeper
shopkeep001 - instance NPC Old Tagget (blueprint
old) — in Taggets Smith Shop
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
bdm_cnv_stl_test | active | ✓ | |
bdm_cnv_steal | action | ✓ | |
bdm_cnv_opn_stor | action | ✓ |
Starting entries
- entry #0 — Welcome to my shop. Would you like to see my wares?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
NPC lines (entries) — flat index
entry #0
Welcome to my shop. Would you like to see my wares?
- → reply #2 “Yes. I'd like to see what you have for sale.”
- → reply #1 “No, thanks.”
- → reply #0 “<StartCheck>[Pick Pocket]</Start><StartAction> Attempt to steal from this shop.<…” (if
bdm_cnv_stl_test)
PC replies — flat index
reply #0 →
bdm_cnv_steal<StartCheck>[Pick Pocket]</Start><StartAction> Attempt to steal from this shop.</Start>
reply #1
No, thanks.
reply #2 →
bdm_cnv_opn_storYes. I'd like to see what you have for sale.