Conversation: bellnius_smit001
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
ismeleeweapon | active | ✓ | |
isweapon | active | ✓ | |
israngedweapon | active | ✓ | |
isarmour | active | ✓ | |
calcmodvalue1 | action | ✓ | |
isitemonanvil | active | ✓ | |
removeall | action | ✓ | |
setpropunlimammo | action | ✓ | |
setammolight | action | ✓ | |
setammofire | action | ✓ | |
setammocold | action | ✓ | |
setammoplus5 | action | ✓ | |
setammoplus4 | action | ✓ | |
setammoplus3 | action | ✓ | |
setammoplus2 | action | ✓ | |
setammoplus1 | action | ✓ | |
setammobasic | action | ✓ | |
setpropreducedsf | action | ✓ | |
setasfminus10 | action | ✓ | |
setasfminus20 | action | ✓ | |
setasfminus30 | action | ✓ | |
setpropwgtreduc | action | ✓ | |
setweightreduc80 | action | ✓ | |
setweightreduc60 | action | ✓ | |
setweightreduc40 | action | ✓ | |
setweightreduc20 | action | ✓ | |
setweightreduc10 | action | ✓ | |
setpropfreedom | action | ✓ | |
setpropvampiric | action | ✓ | |
setpropattack | action | ✓ | |
setpropskilbonus | action | ✓ | |
setskilltaunt | action | ✓ | |
setskillsettrap | action | ✓ | |
setskillsearch | action | ✓ | |
setskillpickpokt | action | ✓ | |
setskillpersuade | action | ✓ | |
setskillperform | action | ✓ | |
setskillparry | action | ✓ | |
setskillopenlock | action | ✓ | |
setskilllisten | action | ✓ | |
setskillintimidt | action | ✓ | |
setskillhide | action | ✓ | |
setskillheal | action | ✓ | |
setskilldisabtrp | action | ✓ | |
setskillcraftwpn | action | ✓ | |
setskillcrafttrp | action | ✓ | |
setskillcraftarm | action | ✓ | |
setskillconcentr | action | ✓ | |
setskillbluff | action | ✓ | |
setskillappraise | action | ✓ | |
setskillanempath | action | ✓ | |
setproponhit | action | ✓ | |
setonhitstun | action | ✓ | |
setonhitslow | action | ✓ | |
setonhitsleep | action | ✓ | |
setonhitsilence | action | ✓ | |
setonhithold | action | ✓ | |
setonhitfear | action | ✓ | |
setonhitdoom | action | ✓ | |
setonhitdeafness | action | ✓ | |
setonhitdaze | action | ✓ | |
setonhitconfuse | action | ✓ | |
setonhitblind | action | ✓ | |
setsavedc26 | action | ✓ | |
setsavedc24 | action | ✓ | |
setsavedc22 | action | ✓ | |
setsavedc20 | action | ✓ | |
setsavedc18 | action | ✓ | |
setsavedc16 | action | ✓ | |
setsavedc14 | action | ✓ | |
setdur5_5 | action | ✓ | |
setdur10_4 | action | ✓ | |
setdur25_3 | action | ✓ | |
setdur50_2 | action | ✓ | |
setdur75_1 | action | ✓ | |
setonhitability | action | ✓ | |
setabilitycha | action | ✓ | |
setabilitywis | action | ✓ | |
setabilityint | action | ✓ | |
setabilitycon | action | ✓ | |
setabilitydex | action | ✓ | |
setabilitystr | action | ✓ | |
setpropmiscimmun | action | ✓ | |
setimmunpoison | action | ✓ | |
setimmunparalyze | action | ✓ | |
setimmunlvabdrn | action | ✓ | |
setimmunfear | action | ✓ | |
setimmundisease | action | ✓ | |
setpropmighty | action | ✓ | |
setpropmasscrit | action | ✓ | |
setproplight | action | ✓ | |
setpropkeen | action | ✓ | |
setpropsavebonus | action | ✓ | |
setsaveuniversal | action | ✓ | |
setsavewill | action | ✓ | |
setsavereflex | action | ✓ | |
setsavefort | action | ✓ | |
setpropmagicres | action | ✓ | |
setspellresist22 | action | ✓ | |
setspellresist20 | action | ✓ | |
setspellresist18 | action | ✓ | |
setspellresist16 | action | ✓ | |
setspellresist14 | action | ✓ | |
setspellresist12 | action | ✓ | |
setspellresist10 | action | ✓ | |
setprophaste | action | ✓ | |
setpropdarkvis | action | ✓ | |
setpropdamresist | action | ✓ | |
setdamsonic | action | ✓ | |
setdamelectric | action | ✓ | |
setdamacid | action | ✓ | |
setdamcold | action | ✓ | |
setdamfire | action | ✓ | |
setdambludg | action | ✓ | |
setdampierce | action | ✓ | |
setdamslash | action | ✓ | |
setdamresist15 | action | ✓ | |
setdamresist10 | action | ✓ | |
setdamresist05 | action | ✓ | |
setpropdamreduc | action | ✓ | |
setdamreduct10 | action | ✓ | |
setdamreduct9 | action | ✓ | |
setdamreduct8 | action | ✓ | |
setdamreduct7 | action | ✓ | |
setdamreduct6 | action | ✓ | |
setdamreduct5 | action | ✓ | |
setdamreduct4 | action | ✓ | |
setdamreduct3 | action | ✓ | |
setdamreduct2 | action | ✓ | |
setdamreduct1 | action | ✓ | |
setdamsoak50 | action | ✓ | |
setdamsoak45 | action | ✓ | |
setdamsoak40 | action | ✓ | |
setdamsoak35 | action | ✓ | |
setdamsoak30 | action | ✓ | |
setdamsoak25 | action | ✓ | |
setdamsoak20 | action | ✓ | |
setdamsoak15 | action | ✓ | |
setdamsoak10 | action | ✓ | |
setdamsoak05 | action | ✓ | |
setpropdamimmun | action | ✓ | |
setdamimmun10 | action | ✓ | |
setdamimmun05 | action | ✓ | |
setpropdambonus | action | ✓ | |
setdam2d8 | action | ✓ | |
setdam2d6 | action | ✓ | |
setdam1d12 | action | ✓ | |
setpropbonusfeat | action | ✓ | |
setfeatwspunarm | action | ✓ | |
setfeatwpsimple | action | ✓ | |
setfeatwpmartial | action | ✓ | |
setfeatwpexotic | action | ✓ | |
setfeatwpnfiness | action | ✓ | |
setfeattwowpnfgt | action | ✓ | |
setfeatspellpene | action | ✓ | |
setfeatsfnecro | action | ✓ | |
setfeatsfuillusn | action | ✓ | |
setfeatsfevoca | action | ✓ | |
setfeatsfenchant | action | ✓ | |
setfeatsfdivin | action | ✓ | |
setfeatsfconjur | action | ✓ | |
setfeatsfabjur | action | ✓ | |
setfeatpwrattack | action | ✓ | |
setfeatptblksht | action | ✓ | |
setfeatknockdown | action | ✓ | |
setfeaticunarm | action | ✓ | |
setfeatextraturn | action | ✓ | |
setfeatdodge | action | ✓ | |
setfeatcombcast | action | ✓ | |
setfeatcleave | action | ✓ | |
setfeatarmorligh | action | ✓ | |
setfeatarmormed | action | ✓ | |
setfeatarmorheav | action | ✓ | |
setfeatambidext | action | ✓ | |
setfeatalertness | action | ✓ | |
setpropac | action | ✓ | |
setplus0 | action | ✓ | |
setplus8 | action | ✓ | |
setplus7 | action | ✓ | |
setplus6 | action | ✓ | |
setplus5 | action | ✓ | |
setplus4 | action | ✓ | |
setplus3 | action | ✓ | |
setplus2 | action | ✓ | |
setplus1 | action | ✓ | |
calcmodvalue2 | action | ✓ | |
cannotafford | active | ✓ | |
isamttopay | active | ✓ | |
isamtrefund | active | ✓ | |
modifyitem | action | ✓ | |
setpropability | action | ✓ | |
setabilitycha2 | action | ✓ | |
setabilitywis2 | action | ✓ | |
setabilityint2 | action | ✓ | |
setabilitycon2 | action | ✓ | |
setabilitydex2 | action | ✓ | |
setabilitystr2 | action | ✓ |
Starting entries
- entry #0 — Greetings my <lord/lady>. What can I do for you?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Greetings my <lord/lady>. What can I do for you?
reply #1 ¶
Modify the item on the anvil.
entry #2 (if isitemonanvil) ¶
Are you sure you want to modify the <CUSTOM100>?
reply #4 ¶
Yes.
entry #4 ¶
What type of modification would you like?
reply #210 → setpropability ¶
Ability Bonus.
entry #32 ¶
Select the ability to be enhanced.
reply #216 → setabilitystr2 ¶
Strength.
entry #26 ¶
Now, please select the bonus amount.
reply #205 → setplus1 ¶
+1
entry #27 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #206 → calcmodvalue2 ¶
(no text)
entry #31 (if cannotafford) ¶
This modification will cost you <CUSTOM101> gold.
entry #30 (if isamttopay) ¶
This modification will cost you <CUSTOM101> gold.
entry #29 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101> gold.
↩ reply #208 “Please go ahead.”
↩ reply #207 “I've changed my mind.”
entry #28 ¶
There is no charge for this modification.
↩ reply #208 “Please go ahead.”
↩ reply #207 “I've changed my mind.”
reply #204 → setplus2 ¶
+2
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #203 → setplus3 ¶
+3
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #202 → setplus4 ¶
+4
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #201 → setplus5 ¶
+5
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #200 → setplus6 ¶
+6
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #199 → setplus7 ¶
+7
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #168 → setpropbonusfeat ¶
Bonus Feat.
entry #25 ¶
Choose the bonus feat you would like.
reply #195 → setfeatalertness ¶
Alertness.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #194 → setfeatambidext ¶
Ambidexterity.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #193 → setfeatarmorheav ¶
Armor Prof. Heavy.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #192 → setfeatarmormed ¶
Armor Prof. Medium.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #191 → setfeatarmorligh ¶
Armor Prof. Light.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #190 → setfeatcleave ¶
Cleave.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #189 → setfeatcombcast ¶
Combat Casting.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #188 → setfeatdodge ¶
Dodge.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #187 → setfeatextraturn ¶
Extra Turning.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #186 → setfeaticunarm ¶
Imp. Critical Unarmed.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #185 → setfeatknockdown ¶
Knockdown.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #184 → setfeatptblksht ¶
Point Blank Shot.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #183 → setfeatpwrattack ¶
Power Attack.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #182 → setfeatsfabjur ¶
Spell Focus Abjuration.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #181 → setfeatsfconjur ¶
Spell Focus Conjuration.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #180 → setfeatsfdivin ¶
Spell Focus Divination.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #179 → setfeatsfenchant ¶
Spell Focus Enchantment.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #178 → setfeatsfevoca ¶
Spell Focus Evocation.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #177 → setfeatsfuillusn ¶
Spell Focus Illusion.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #176 → setfeatsfnecro ¶
Spell Focus Necromancy.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #175 → setfeatspellpene ¶
Spell Penetration.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #174 → setfeattwowpnfgt ¶
Two Weapon Fighting.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #173 → setfeatwpnfiness ¶
Weapon Finesse.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #172 → setfeatwpexotic ¶
Weapon Prof. Exotic.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #171 → setfeatwpmartial ¶
Weapon Prof. Martial.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #156 → setpropdambonus (if ismeleeweapon) ¶
Damage Bonus.
entry #23 ¶
Please tell me what damage type you would like.
reply #145 → setpropdamimmun ¶
Damage Immunity.
reply #124 → setpropdamreduc ¶
Damage Reduction.
entry #19 ¶
What weapon enhancement level is necessary to get past the damage reduction?
reply #134 → setdamreduct1 ¶
+1
entry #20 ¶
How much damage should be absorbed?
reply #144 → setdamsoak05 ¶
5
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #143 → setdamsoak10 ¶
10
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #142 → setdamsoak15 ¶
15
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #141 → setdamsoak20 ¶
20
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #140 → setdamsoak25 ¶
25
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #139 → setdamsoak30 ¶
30
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #138 → setdamsoak35 ¶
35
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #137 → setdamsoak40 ¶
40
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #112 → setpropdamresist ¶
Damage Resistance.
entry #17 ¶
Please tell me what damage type you would like resistance against.
reply #120 → setdamslash ¶
Slashing.
reply #118 → setdambludg ¶
Bludgeoning.
↩ entry #18 “How much damage should be resisted each round?”
reply #111 → setpropdarkvis ¶
Darkvision.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #110 → setprophaste ¶
Haste.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #102 → setpropmagicres ¶
Improved Magic Resistance.
entry #16 ¶
Please choose the magic resistance level.
reply #109 → setspellresist10 ¶
10%
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #108 → setspellresist12 ¶
12%
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #107 → setspellresist14 ¶
14%
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #106 → setspellresist16 ¶
16%
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #105 → setspellresist18 ¶
18%
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #97 → setpropsavebonus ¶
Improved Saving Throws.
reply #96 → setpropkeen (if ismeleeweapon) ¶
Keen.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #95 → setproplight ¶
Light.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #94 → setpropmasscrit (if isweapon) ¶
Massive Criticals
↩ entry #24 “Now choose the damage amount.”
reply #93 → setpropmighty (if israngedweapon) ¶
Mighty.
↩ entry #26 “Now, please select the bonus amount.”
reply #87 → setpropmiscimmun ¶
Miscellaneous Immunity.
entry #14 ¶
Select an immunity type.
reply #92 → setimmundisease ¶
Disease.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #91 → setimmunfear ¶
Fear.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #90 → setimmunlvabdrn ¶
Level/Ability Drain
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #50 → setproponhit (if ismeleeweapon) ¶
On Hit Properties.
entry #9 ¶
What effect would you like when hitting with the weapon?
reply #74 → setonhitability ¶
Ability Drain
entry #12 ¶
What saving throw is necessary to avoid the effect?
reply #80 → setsavedc14 ¶
14
entry #13 ¶
Select the ability to be reduced.
reply #86 → setabilitystr ¶
Strength.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #85 → setabilitydex ¶
Dexterity.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #84 → setabilitycon ¶
Constitution.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #83 → setabilityint ¶
Intelligence.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #61 → setonhitblind ¶
Blindness.
entry #10 ¶
What saving throw is necessary to avoid the effect?
reply #68 → setsavedc14 ¶
14
entry #11 ¶
Select the probability and duration.
reply #73 → setdur75_1 ¶
75% / 1 round
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #72 → setdur50_2 ¶
50% / 2 rounds
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #71 → setdur25_3 ¶
25% / 3 rounds
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #60 → setonhitconfuse ¶
Confusion.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #58 → setonhitdeafness ¶
Deafness.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #54 → setonhitsilence ¶
Silence.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #28 → setpropattack (if isweapon) ¶
Attack Bonus.
↩ entry #26 “Now, please select the bonus amount.”
reply #27 → setpropvampiric (if ismeleeweapon) ¶
Vampiric Regeneration.
↩ entry #26 “Now, please select the bonus amount.”
reply #26 → setpropfreedom ¶
Freedom of Movement.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #20 → setpropwgtreduc ¶
Weight Reduction.
entry #7 ¶
Choose the amount of the reduction.
reply #25 → setweightreduc10 ¶
10%.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #24 → setweightreduc20 ¶
20%.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #23 → setweightreduc40 ¶
40%.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #16 → setpropreducedsf (if isarmour) ¶
Reduced Arcane Spell Failure.
reply #6 → setpropunlimammo (if israngedweapon) ¶
Unlimited Ammo.
entry #5 ¶
Select the ammo type.
reply #15 → setammobasic ¶
Basic.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #14 → setammoplus1 ¶
+1
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #13 → setammoplus2 ¶
+2
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #12 → setammoplus3 ¶
+3
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #11 → setammoplus4 ¶
+4
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #10 → setammoplus5 ¶
+5
↩ entry #27 “Please wait while I calculate the cost of this modification.”
reply #9 → setammocold ¶
1d6 Cold.
↩ entry #27 “Please wait while I calculate the cost of this modification.”
↩ reply #0 “Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsGreetings my <lord/lady>. What can I do for you?
- → reply #1 “Modify the item on the anvil.”
- → reply #0 “Goodbye.”
entry #4
What type of modification would you like?
- → reply #210 “Ability Bonus.”
- → reply #196 “Armour Bonus.”
- → reply #168 “Bonus Feat.”
- → reply #156 “Damage Bonus.” (if
ismeleeweapon) - → reply #145 “Damage Immunity.”
- → reply #124 “Damage Reduction.”
- → reply #112 “Damage Resistance.”
- → reply #111 “Darkvision.”
- → reply #110 “Haste.”
- → reply #102 “Improved Magic Resistance.”
- → reply #97 “Improved Saving Throws.”
- → reply #96 “Keen.” (if
ismeleeweapon) - → reply #95 “Light.”
- → reply #94 “Massive Criticals” (if
isweapon) - → reply #93 “Mighty.” (if
israngedweapon) - → reply #87 “Miscellaneous Immunity.”
- → reply #50 “On Hit Properties.” (if
ismeleeweapon) - → reply #29 “Skill Bonus.”
- → reply #28 “Attack Bonus.” (if
isweapon) - → reply #27 “Vampiric Regeneration.” (if
ismeleeweapon) - → reply #26 “Freedom of Movement.”
- → reply #20 “Weight Reduction.”
- → reply #16 “Reduced Arcane Spell Failure.” (if
isarmour) - → reply #6 “Unlimited Ammo.” (if
israngedweapon) - → reply #5 “Remove all magical properties from the item.”
entry #5
Select the ammo type.
- → reply #15 “Basic.”
- → reply #14 “+1”
- → reply #13 “+2”
- → reply #12 “+3”
- → reply #11 “+4”
- → reply #10 “+5”
- → reply #9 “1d6 Cold.”
- → reply #8 “1d6 Fire.”
- → reply #7 “1d6 Light.”
entry #6
Please select the modifier.
- → reply #19 “Minus 30%.”
- → reply #18 “Minus 20%.”
- → reply #17 “Minus 10%.”
entry #7
Choose the amount of the reduction.
- → reply #25 “10%.”
- → reply #24 “20%.”
- → reply #23 “40%.”
- → reply #22 “60%.”
- → reply #21 “80%.”
entry #8
Now please select the skill to be enhanced.
- → reply #49 “Animal Empathy.”
- → reply #48 “Appraise.”
- → reply #47 “Bluff.”
- → reply #46 “Concentration.”
- → reply #45 “Craft Armor.”
- → reply #44 “Craft Trap.”
- → reply #43 “Craft Weapon.”
- → reply #42 “Disable Trap.”
- → reply #41 “Heal.”
- → reply #40 “Hide.”
- → reply #39 “Intimidate.”
- → reply #38 “Listen.”
- → reply #37 “Open Lock.”
- → reply #36 “Parry.”
- → reply #35 “Perform.”
- → reply #34 “Persuade.”
- → reply #33 “Pick Pocket.”
- → reply #32 “Search.”
- → reply #31 “Set Trap.”
- → reply #30 “Taunt.”
entry #9
What effect would you like when hitting with the weapon?
- → reply #74 “Ability Drain”
- → reply #61 “Blindness.”
- → reply #60 “Confusion.”
- → reply #59 “Daze.”
- → reply #58 “Deafness.”
- → reply #57 “Doom.”
- → reply #56 “Fear.”
- → reply #55 “Hold.”
- → reply #54 “Silence.”
- → reply #53 “Sleep.”
- → reply #52 “Slow.”
- → reply #51 “Stun.”
entry #10
What saving throw is necessary to avoid the effect?
- → reply #68 “14”
- → reply #67 “16”
- → reply #66 “18”
- → reply #65 “20”
- → reply #64 “22”
- → reply #63 “24”
- → reply #62 “26”
entry #11
Select the probability and duration.
- → reply #73 “75% / 1 round”
- → reply #72 “50% / 2 rounds”
- → reply #71 “25% / 3 rounds”
- → reply #70 “10% / 4 rounds”
- → reply #69 “5% / 5 rounds”
entry #12
What saving throw is necessary to avoid the effect?
- → reply #80 “14”
- → reply #79 “16”
- → reply #78 “18”
- → reply #77 “20”
- → reply #76 “22”
- → reply #75 “24”
entry #13
Select the ability to be reduced.
- → reply #86 “Strength.”
- → reply #85 “Dexterity.”
- → reply #84 “Constitution.”
- → reply #83 “Intelligence.”
- → reply #82 “Wisdom”
- → reply #81 “Charisma.”
entry #14
Select an immunity type.
- → reply #92 “Disease.”
- → reply #91 “Fear.”
- → reply #90 “Level/Ability Drain”
- → reply #89 “Paralysis”
- → reply #88 “Poison”
entry #15
Please choose the saving throw type.
- → reply #101 “Fortitude.”
- → reply #100 “Reflex.”
- → reply #99 “Will.”
- → reply #98 “All of the above.”
entry #16
Please choose the magic resistance level.
- → reply #109 “10%”
- → reply #108 “12%”
- → reply #107 “14%”
- → reply #106 “16%”
- → reply #105 “18%”
- → reply #104 “20%”
- → reply #103 “22%”
entry #17
Please tell me what damage type you would like resistance against.
- → reply #120 “Slashing.”
- → reply #119 “Piercing.”
- → reply #118 “Bludgeoning.”
- → reply #117 “Fire.”
- → reply #116 “Cold.”
- → reply #115 “Acid.”
- → reply #114 “Lightning.”
- → reply #113 “Sonic.”
entry #18
How much damage should be resisted each round?
- → reply #123 “5”
- → reply #122 “10”
- → reply #121 “15”
entry #19
What weapon enhancement level is necessary to get past the damage reduction?
- → reply #134 “+1”
- → reply #133 “+2”
- → reply #132 “+3”
- → reply #131 “+4”
- → reply #130 “+5”
- → reply #129 “+6”
- → reply #128 “+7”
- → reply #127 “+8”
- → reply #126 “+9”
- → reply #125 “+10”
entry #20
How much damage should be absorbed?
- → reply #144 “5”
- → reply #143 “10”
- → reply #142 “15”
- → reply #141 “20”
- → reply #140 “25”
- → reply #139 “30”
- → reply #138 “35”
- → reply #137 “40”
- → reply #136 “45”
- → reply #135 “50”
entry #21
Please tell me what damage type you would like immunity from.
- → reply #153 “Slashing.”
- → reply #152 “Piercing.”
- → reply #151 “Bludgeoning.”
- → reply #150 “Fire.”
- → reply #149 “Cold.”
- → reply #148 “Acid.”
- → reply #147 “Lightning.”
- → reply #146 “Sonic.”
entry #23
Please tell me what damage type you would like.
- → reply #164 “Slashing.”
- → reply #163 “Piercing.”
- → reply #162 “Bludgeoning.”
- → reply #161 “Fire.”
- → reply #160 “Cold.”
- → reply #159 “Acid.”
- → reply #158 “Lightning.”
- → reply #157 “Sonic.”
entry #25
Choose the bonus feat you would like.
- → reply #195 “Alertness.”
- → reply #194 “Ambidexterity.”
- → reply #193 “Armor Prof. Heavy.”
- → reply #192 “Armor Prof. Medium.”
- → reply #191 “Armor Prof. Light.”
- → reply #190 “Cleave.”
- → reply #189 “Combat Casting.”
- → reply #188 “Dodge.”
- → reply #187 “Extra Turning.”
- → reply #186 “Imp. Critical Unarmed.”
- → reply #185 “Knockdown.”
- → reply #184 “Point Blank Shot.”
- → reply #183 “Power Attack.”
- → reply #182 “Spell Focus Abjuration.”
- → reply #181 “Spell Focus Conjuration.”
- → reply #180 “Spell Focus Divination.”
- → reply #179 “Spell Focus Enchantment.”
- → reply #178 “Spell Focus Evocation.”
- → reply #177 “Spell Focus Illusion.”
- → reply #176 “Spell Focus Necromancy.”
- → reply #175 “Spell Penetration.”
- → reply #174 “Two Weapon Fighting.”
- → reply #173 “Weapon Finesse.”
- → reply #172 “Weapon Prof. Exotic.”
- → reply #171 “Weapon Prof. Martial.”
- → reply #170 “Weapon Prof. Simple.”
- → reply #169 “Weapon Spec. Unarmed.”
entry #26
Now, please select the bonus amount.
- → reply #205 “+1”
- → reply #204 “+2”
- → reply #203 “+3”
- → reply #202 “+4”
- → reply #201 “+5”
- → reply #200 “+6”
- → reply #199 “+7”
- → reply #198 “+8”
- → reply #197 “Remove the existing bonus.”
entry #28
There is no charge for this modification.
entry #29
This modification will give you a refund of <CUSTOM101> gold.
- → reply #208 “Please go ahead.”
- → reply #207 “I've changed my mind.”
entry #30
This modification will cost you <CUSTOM101> gold.
entry #31
This modification will cost you <CUSTOM101> gold.
- → reply #209 “Sorry, I don't seem to have enough gold.”
entry #32
Select the ability to be enhanced.
- → reply #216 “Strength.”
- → reply #215 “Dexterity.”
- → reply #214 “Constitution.”
- → reply #213 “Intelligence.”
- → reply #212 “Wisdom”
- → reply #211 “Charisma.”
PC replies — flat index
reply #0
Goodbye.
reply #1
Modify the item on the anvil.
- → entry #2 “Are you sure you want to modify the <CUSTOM100>?” (if
isitemonanvil) - → entry #1 “Please place exactly one item on the anvil, then speak to me again.”
reply #2
(no text)
reply #7 →
setammolight1d6 Light.
- → child “Please wait while I calculate the cost of this modification.”
reply #8 →
setammofire1d6 Fire.
- → child “Please wait while I calculate the cost of this modification.”
reply #9 →
setammocold1d6 Cold.
- → child “Please wait while I calculate the cost of this modification.”
reply #15 →
setammobasicBasic.
- → child “Please wait while I calculate the cost of this modification.”
reply #17 →
setasfminus10Minus 10%.
- → child “Please wait while I calculate the cost of this modification.”
reply #18 →
setasfminus20Minus 20%.
- → child “Please wait while I calculate the cost of this modification.”
reply #19 →
setasfminus30Minus 30%.
- → child “Please wait while I calculate the cost of this modification.”
reply #21 →
setweightreduc8080%.
- → child “Please wait while I calculate the cost of this modification.”
reply #22 →
setweightreduc6060%.
- → child “Please wait while I calculate the cost of this modification.”
reply #23 →
setweightreduc4040%.
- → child “Please wait while I calculate the cost of this modification.”
reply #24 →
setweightreduc2020%.
- → child “Please wait while I calculate the cost of this modification.”
reply #25 →
setweightreduc1010%.
- → child “Please wait while I calculate the cost of this modification.”
reply #26 →
setpropfreedomFreedom of Movement.
- → child “Please wait while I calculate the cost of this modification.”
reply #50 →
setproponhitOn Hit Properties.
- → entry #9 “What effect would you like when hitting with the weapon?”
reply #61 →
setonhitblindBlindness.
- → entry #10 “What saving throw is necessary to avoid the effect?”
reply #69 →
setdur5_55% / 5 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #70 →
setdur10_410% / 4 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #71 →
setdur25_325% / 3 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #72 →
setdur50_250% / 2 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #73 →
setdur75_175% / 1 round
- → child “Please wait while I calculate the cost of this modification.”
reply #74 →
setonhitabilityAbility Drain
- → entry #12 “What saving throw is necessary to avoid the effect?”
reply #81 →
setabilitychaCharisma.
- → child “Please wait while I calculate the cost of this modification.”
reply #82 →
setabilitywisWisdom
- → child “Please wait while I calculate the cost of this modification.”
reply #83 →
setabilityintIntelligence.
- → child “Please wait while I calculate the cost of this modification.”
reply #84 →
setabilityconConstitution.
- → child “Please wait while I calculate the cost of this modification.”
reply #85 →
setabilitydexDexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #86 →
setabilitystrStrength.
- → child “Please wait while I calculate the cost of this modification.”
reply #88 →
setimmunpoisonPoison
- → child “Please wait while I calculate the cost of this modification.”
reply #89 →
setimmunparalyzeParalysis
- → child “Please wait while I calculate the cost of this modification.”
reply #90 →
setimmunlvabdrnLevel/Ability Drain
- → child “Please wait while I calculate the cost of this modification.”
reply #92 →
setimmundiseaseDisease.
- → child “Please wait while I calculate the cost of this modification.”
reply #95 →
setproplightLight.
- → child “Please wait while I calculate the cost of this modification.”
reply #97 →
setpropsavebonusImproved Saving Throws.
- → entry #15 “Please choose the saving throw type.”
reply #102 →
setpropmagicresImproved Magic Resistance.
- → entry #16 “Please choose the magic resistance level.”
reply #103 →
setspellresist2222%
- → child “Please wait while I calculate the cost of this modification.”
reply #104 →
setspellresist2020%
- → child “Please wait while I calculate the cost of this modification.”
reply #105 →
setspellresist1818%
- → child “Please wait while I calculate the cost of this modification.”
reply #106 →
setspellresist1616%
- → child “Please wait while I calculate the cost of this modification.”
reply #107 →
setspellresist1414%
- → child “Please wait while I calculate the cost of this modification.”
reply #108 →
setspellresist1212%
- → child “Please wait while I calculate the cost of this modification.”
reply #109 →
setspellresist1010%
- → child “Please wait while I calculate the cost of this modification.”
reply #110 →
setprophasteHaste.
- → child “Please wait while I calculate the cost of this modification.”
reply #111 →
setpropdarkvisDarkvision.
- → child “Please wait while I calculate the cost of this modification.”
reply #112 →
setpropdamresistDamage Resistance.
- → entry #17 “Please tell me what damage type you would like resistance against.”
reply #124 →
setpropdamreducDamage Reduction.
- → entry #19 “What weapon enhancement level is necessary to get past the damage reduction?”
reply #145 →
setpropdamimmunDamage Immunity.
- → entry #21 “Please tell me what damage type you would like immunity from.”
reply #156 →
setpropdambonusDamage Bonus.
- → entry #23 “Please tell me what damage type you would like.”
reply #169 →
setfeatwspunarmWeapon Spec. Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #170 →
setfeatwpsimpleWeapon Prof. Simple.
- → child “Please wait while I calculate the cost of this modification.”
reply #171 →
setfeatwpmartialWeapon Prof. Martial.
- → child “Please wait while I calculate the cost of this modification.”
reply #172 →
setfeatwpexoticWeapon Prof. Exotic.
- → child “Please wait while I calculate the cost of this modification.”
reply #173 →
setfeatwpnfinessWeapon Finesse.
- → child “Please wait while I calculate the cost of this modification.”
reply #174 →
setfeattwowpnfgtTwo Weapon Fighting.
- → child “Please wait while I calculate the cost of this modification.”
reply #175 →
setfeatspellpeneSpell Penetration.
- → child “Please wait while I calculate the cost of this modification.”
reply #176 →
setfeatsfnecroSpell Focus Necromancy.
- → child “Please wait while I calculate the cost of this modification.”
reply #177 →
setfeatsfuillusnSpell Focus Illusion.
- → child “Please wait while I calculate the cost of this modification.”
reply #178 →
setfeatsfevocaSpell Focus Evocation.
- → child “Please wait while I calculate the cost of this modification.”
reply #179 →
setfeatsfenchantSpell Focus Enchantment.
- → child “Please wait while I calculate the cost of this modification.”
reply #180 →
setfeatsfdivinSpell Focus Divination.
- → child “Please wait while I calculate the cost of this modification.”
reply #181 →
setfeatsfconjurSpell Focus Conjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #182 →
setfeatsfabjurSpell Focus Abjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #183 →
setfeatpwrattackPower Attack.
- → child “Please wait while I calculate the cost of this modification.”
reply #184 →
setfeatptblkshtPoint Blank Shot.
- → child “Please wait while I calculate the cost of this modification.”
reply #185 →
setfeatknockdownKnockdown.
- → child “Please wait while I calculate the cost of this modification.”
reply #186 →
setfeaticunarmImp. Critical Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #187 →
setfeatextraturnExtra Turning.
- → child “Please wait while I calculate the cost of this modification.”
reply #188 →
setfeatdodgeDodge.
- → child “Please wait while I calculate the cost of this modification.”
reply #189 →
setfeatcombcastCombat Casting.
- → child “Please wait while I calculate the cost of this modification.”
reply #190 →
setfeatcleaveCleave.
- → child “Please wait while I calculate the cost of this modification.”
reply #191 →
setfeatarmorlighArmor Prof. Light.
- → child “Please wait while I calculate the cost of this modification.”
reply #192 →
setfeatarmormedArmor Prof. Medium.
- → child “Please wait while I calculate the cost of this modification.”
reply #193 →
setfeatarmorheavArmor Prof. Heavy.
- → child “Please wait while I calculate the cost of this modification.”
reply #194 →
setfeatambidextAmbidexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #195 →
setfeatalertnessAlertness.
- → child “Please wait while I calculate the cost of this modification.”
reply #197 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #206 →
calcmodvalue2(no text)
- → entry #31 “This modification will cost you <CUSTOM101> gold.” (if
cannotafford) - → entry #30 “This modification will cost you <CUSTOM101> gold.” (if
isamttopay) - → entry #29 “This modification will give you a refund of <CUSTOM101> gold.” (if
isamtrefund) - → entry #28 “There is no charge for this modification.”