Conversation: df_conv_gh_black
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
gh_black_nomoney | active | ✓ | |
gh_black_chk_dd | active | ✓ | |
gh_black_win | action | ✓ | |
gh_black_start | action | ✓ | |
gh_black_check | active | ✓ | |
gh_black_doubled | action | ✓ | |
gh_black_stand | action | ✓ | |
gh_black_hit | action | ✓ |
Starting entries
- entry #0 — Greetings <FirstName>, would you care to play a game of Blackjack? Its a bet of …
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
Greetings <FirstName>, would you care to play a game of Blackjack? Its a bet of 1000 gold per game and the payout is 3 to 2! Simply get closest to 21 without going over. Care to play?
NPC lines (entries) — flat index
entry #0
Greetings <FirstName>, would you care to play a game of Blackjack? Its a bet of 1000 gold per game and the payout is 3 to 2! Simply get closest to 21 without going over. Care to play?
- → reply #1 “Ok.” (if
gh_black_nomoney) - → reply #0 “No thanks.”
entry #1
Make a decision.
- → reply #4 “Hit.”
- → reply #3 “Stand.”
- → reply #2 “Double down.” (if
gh_black_chk_dd)
entry #2 →
gh_black_winGood game. Shall we play again?
PC replies — flat index
reply #0
No thanks.
reply #1 →
gh_black_startOk.
- → entry #2 “Good game. Shall we play again?” (if
gh_black_check) - → entry #1 “Make a decision.”
reply #2 →
gh_black_doubledDouble down.
reply #3 →
gh_black_standStand.