Conversation: df_conv_gh_poker

NPC lines
6
PC replies
11
NumWords
129
OnEnd
nw_walk_wp
OnAbort
nw_walk_wp

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
gh_poker_goldactive
gh_poker_startaction
gh_poker_endaction
gh_poker_call_1action
gh_poker_raise_1action
gh_poker_aft_disaction
gh_poker_raise_2action

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
Would you like to play a game of Poker?
reply #1 (if gh_poker_gold)
Yes, please.
entry #1 gh_poker_start
There's your cards. Make a decision.
reply #5 gh_poker_raise_1 (if gh_poker_gold)
<StartAction>Raise</Start>. Increase bet by 500 gold.
entry #3
Choose which cards to discard. Say, <StartAction>discard card #</Start>, where # is the appropriate card position (1,2,3,4,5). You can discard up to 3 cards, 4 if your final card is an Ace. To "undiscard" a card, just use <StartAction>undiscard card #</Start>, where # is the appropriate card position. Cards marked as discards will be in <StartAction>[</Start>brackets<StartAction>]</Start>.
reply #6 gh_poker_aft_dis
<StartAction>Done</Start>. Be sure to finish all your discarding.
entry #4
Final bets?
reply #9 gh_poker_raise_2 (if gh_poker_gold)
<StartAction>Raise</Start>. Increase bet by 500 gold.
entry #5 gh_poker_end
Good game, shall we play again?
reply #1 “Yes, please.” (if gh_poker_gold)
reply #10
No.
reply #8
<StartAction>Call</Start>. Do not increase bet at this time.
entry #5 “Good game, shall we play again?”
reply #7
<StartAction>Fold</Start>.
entry #2
Would you like to play again?
reply #1 “Yes, please.” (if gh_poker_gold)
reply #3
No thanks.
reply #4 gh_poker_call_1
<StartAction>Call</Start>. Do not increase bet at this time.
entry #3 “Choose which cards to discard. Say, <StartAction>discard card #</Start>, where #…”
reply #2
<StartAction>Fold</Start>.
entry #2 “Would you like to play again?”
reply #0
No.

NPC lines (entries) — flat index

entry #0
Would you like to play a game of Poker?
entry #1 gh_poker_start
There's your cards. Make a decision.
entry #2
Would you like to play again?
entry #3
Choose which cards to discard. Say, <StartAction>discard card #</Start>, where # is the appropriate card position (1,2,3,4,5). You can discard up to 3 cards, 4 if your final card is an Ace. To "undiscard" a card, just use <StartAction>undiscard card #</Start>, where # is the appropriate card position. Cards marked as discards will be in <StartAction>[</Start>brackets<StartAction>]</Start>.
entry #4
Final bets?
entry #5 gh_poker_end
Good game, shall we play again?

PC replies — flat index

reply #0
No.
reply #1
Yes, please.
reply #2
<StartAction>Fold</Start>.
reply #3
No thanks.
reply #4 gh_poker_call_1
<StartAction>Call</Start>. Do not increase bet at this time.
reply #5 gh_poker_raise_1
<StartAction>Raise</Start>. Increase bet by 500 gold.
reply #6 gh_poker_aft_dis
<StartAction>Done</Start>. Be sure to finish all your discarding.
reply #7
<StartAction>Fold</Start>.
reply #8
<StartAction>Call</Start>. Do not increase bet at this time.
reply #9 gh_poker_raise_2
<StartAction>Raise</Start>. Increase bet by 500 gold.
reply #10
No.