Conversation: forge_item_mid
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
removeallitems | action | ✓ | |
sc_never | active | ✓ | |
isweapon | active | ✓ | |
ismeleeweapon | active | ✓ | |
returnfalse | active | ✓ | |
israngedweapon | active | ✓ | |
calcmodvalue1 | action | ✓ | |
forge_id | action | ✓ | |
isitemonanvil | active | ✓ | |
forge_sc_lvl21 | active | ✓ | |
removeall | action | ✓ | |
setpropwgtreduc | action | ✓ | |
setweightreduc40 | action | ✓ | |
setweightreduc20 | action | ✓ | |
setweightreduc10 | action | ✓ | |
setpropvampiric | action | ✓ | |
setpropunlimammo | action | ✓ | |
setammolight | action | ✓ | |
setammofire | action | ✓ | |
setammocold | action | ✓ | |
setammoplus5 | action | ✓ | |
setammoplus4 | action | ✓ | |
setammoplus3 | action | ✓ | |
setammoplus2 | action | ✓ | |
setammoplus1 | action | ✓ | |
setammobasic | action | ✓ | |
setpropskilbonus | action | ✓ | |
setskilltumble | action | ✓ | |
setskillsettrap | action | ✓ | |
setskillpickpokt | action | ✓ | |
setskillpersuade | action | ✓ | |
setskillperform | action | ✓ | |
setskillparry | action | ✓ | |
setskillintimidt | action | ✓ | |
setskillheal | action | ✓ | |
setskilldisabtrp | action | ✓ | |
setskillcraftwpn | action | ✓ | |
setskillcrafttrp | action | ✓ | |
setskillcraftarm | action | ✓ | |
setskillconcentr | action | ✓ | |
setskillbluff | action | ✓ | |
setskillappraise | action | ✓ | |
setskillanempath | action | ✓ | |
setproponhit | action | ✓ | |
setonhitslow | action | ✓ | |
setonhitsleep | action | ✓ | |
setonhitsilence | action | ✓ | |
setonhitdoom | action | ✓ | |
setonhitdeafness | action | ✓ | |
setonhitblind | action | ✓ | |
setsavedc20 | action | ✓ | |
setsavedc18 | action | ✓ | |
setsavedc16 | action | ✓ | |
setsavedc14 | action | ✓ | |
setdur5_5 | action | ✓ | |
setdur10_4 | action | ✓ | |
setdur25_3 | action | ✓ | |
setdur50_2 | action | ✓ | |
setdur75_1 | action | ✓ | |
setonhitability | action | ✓ | |
setabilitycha | action | ✓ | |
setabilitywis | action | ✓ | |
setabilityint | action | ✓ | |
setabilitycon | action | ✓ | |
setpropmighty | action | ✓ | |
setpropmasscrit | action | ✓ | |
setpropkeen | action | ✓ | |
setpropmagicres | action | ✓ | |
setspellresist20 | action | ✓ | |
setspellresist18 | action | ✓ | |
setspellresist16 | action | ✓ | |
setspellresist14 | action | ✓ | |
setspellresist12 | action | ✓ | |
setspellresist10 | action | ✓ | |
renameitem1 | action | ✓ | |
setprophaste | action | ✓ | |
setpropdamresist | action | ✓ | |
setdamsonic | action | ✓ | |
setdamelectric | action | ✓ | |
setdamacid | action | ✓ | |
setdamcold | action | ✓ | |
setdamfire | action | ✓ | |
setdambludg | action | ✓ | |
setdampierce | action | ✓ | |
setdamslash | action | ✓ | |
setdamresist10 | action | ✓ | |
setdamresist05 | action | ✓ | |
setpropdamreduc | action | ✓ | |
setdamreduct5 | action | ✓ | |
setdamreduct4 | action | ✓ | |
setdamreduct3 | action | ✓ | |
setdamreduct2 | action | ✓ | |
setdamreduct1 | action | ✓ | |
setdamsoak30 | action | ✓ | |
setdamsoak25 | action | ✓ | |
setdamsoak20 | action | ✓ | |
setdamsoak15 | action | ✓ | |
setdamsoak10 | action | ✓ | |
setdamsoak05 | action | ✓ | |
setpropdambonus | action | ✓ | |
setdam1d6 | action | ✓ | |
setdam1d4 | action | ✓ | |
setdam3 | action | ✓ | |
setdam2 | action | ✓ | |
setdam1 | action | ✓ | |
setpropbonusfeat | action | ✓ | |
setfeatwpsimple | action | ✓ | |
setfeatwpmartial | action | ✓ | |
setfeatwpnfiness | action | ✓ | |
setfeattwowpnfgt | action | ✓ | |
setfeatspellpene | action | ✓ | |
setfeatsfnecro | action | ✓ | |
setfeatsfuillusn | action | ✓ | |
setfeatsfevoca | action | ✓ | |
setfeatsfenchant | action | ✓ | |
setfeatsfdivin | action | ✓ | |
setfeatsfconjur | action | ✓ | |
setfeatsfabjur | action | ✓ | |
setfeatptblksht | action | ✓ | |
setfeatknockdown | action | ✓ | |
setfeaticunarm | action | ✓ | |
setfeatcombcast | action | ✓ | |
setfeatcleave | action | ✓ | |
setfeatarmorligh | action | ✓ | |
setfeatambidext | action | ✓ | |
setpropen | action | ✓ | |
setpropattack | action | ✓ | |
setpropac | action | ✓ | |
setplus0 | action | ✓ | |
setplus5 | action | ✓ | |
setplus4 | action | ✓ | |
setplus3 | action | ✓ | |
setplus2 | action | ✓ | |
setplus1 | action | ✓ | |
calcmodvalue2 | action | ✓ | |
cannotafford | active | ✓ | |
isamttopay | active | ✓ | |
isamtrefund | active | ✓ | |
modifyitem | action | ✓ | |
setpropability | action | ✓ | |
setabilitycha2 | action | ✓ | |
setabilitywis2 | action | ✓ | |
setabilityint2 | action | ✓ | |
setabilitycon2 | action | ✓ | |
setabilitydex2 | action | ✓ | |
setabilitystr2 | action | ✓ |
Starting entries
- entry #0 — Arg, if it be items yer wantin me to forge, put one on thar anvil, and I'll.....…
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 → removeallitems ¶
Arg, if it be items yer wantin me to forge, put one on thar anvil, and I'll............ fix......them
reply #1 → forge_id ¶
I wanna change the item in the forge
entry #3 (if isitemonanvil) ¶
Are ye sure ye want to be changin' the <CUSTOM100>?
reply #5 ¶
Yes.
entry #5 ¶
What type of modification would you like?
reply #155 → setpropability ¶
Ability Bonus.
entry #36 ¶
Select the ability to be enhanced.
reply #161 → setabilitystr2 ¶
Strength.
entry #24 ¶
Now, please select the bonus amount.
reply #139 → setplus1 ¶
+1
entry #25 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #140 → calcmodvalue2 ¶
(no text)
entry #29 (if cannotafford) ¶
This modification will cost you <CUSTOM101> gold.
entry #28 (if isamttopay) ¶
This modification will cost you <CUSTOM101> gold.
entry #27 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101> gold.
entry #26 ¶
There is no charge for this modification.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
reply #138 → setplus2 ¶
+2
entry #31 → calcmodvalue1 ¶
Please wait while I calculate the cost of this modification.
reply #151 → calcmodvalue2 ¶
(no text)
entry #35 (if cannotafford) ¶
This modification will cost you <CUSTOM101> gold.
entry #34 (if isamttopay) ¶
This modification will cost you <CUSTOM101> gold.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
entry #33 (if isamtrefund) ¶
This modification will give you a refund of <CUSTOM101> gold.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
entry #32 ¶
There is no charge for this modification.
↩ reply #153 “Please go ahead.”
↩ reply #152 “I've changed my mind.”
reply #137 → setplus3 ¶
+3
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #136 → setplus4 ¶
+4
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #144 → setpropac (if sc_never) ¶
Armour Bonus.
entry #30 ¶
Now, please select the bonus amount.
reply #150 → setplus1 ¶
+1
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #149 → setplus2 ¶
+2
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #148 → setplus3 ¶
+3
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #147 → setplus4 ¶
+4
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #132 → setpropattack (if isweapon) ¶
Attack Bonus.
↩ entry #30 “Now, please select the bonus amount.”
reply #131 → setpropen (if ismeleeweapon) ¶
Enhancement Bonus.
↩ entry #30 “Now, please select the bonus amount.”
reply #111 → setpropbonusfeat ¶
Bonus Feat.
entry #23 ¶
Choose the bonus feat you would like.
reply #130 → setfeatambidext ¶
Ambidexterity.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #129 → setfeatarmorligh ¶
Armor Prof. Light.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #128 → setfeatcleave ¶
Cleave.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #127 → setfeatcombcast ¶
Combat Casting.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #126 → setfeaticunarm ¶
Imp. Critical Unarmed.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #125 → setfeatknockdown ¶
Knockdown.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #124 → setfeatptblksht ¶
Point Blank Shot.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #123 → setfeatsfabjur ¶
Spell Focus Abjuration.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #122 → setfeatsfconjur ¶
Spell Focus Conjuration.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #121 → setfeatsfdivin ¶
Spell Focus Divination.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #120 → setfeatsfenchant ¶
Spell Focus Enchantment.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #119 → setfeatsfevoca ¶
Spell Focus Evocation.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #118 → setfeatsfuillusn ¶
Spell Focus Illusion.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #117 → setfeatsfnecro ¶
Spell Focus Necromancy.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #116 → setfeatspellpene ¶
Spell Penetration.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #115 → setfeattwowpnfgt ¶
Two Weapon Fighting.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #114 → setfeatwpnfiness ¶
Weapon Finesse.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #99 → setpropdambonus (if ismeleeweapon) ¶
Damage Bonus.
reply #87 → setpropdamreduc ¶
Damage Reduction.
entry #19 ¶
What weapon enhancement level is necessary to get past the damage reduction?
reply #92 → setdamreduct1 ¶
+1
entry #20 ¶
How much damage should be absorbed?
reply #98 → setdamsoak05 ¶
5
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #97 → setdamsoak10 ¶
10
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #96 → setdamsoak15 ¶
15
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #95 → setdamsoak20 ¶
20
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #76 → setpropdamresist ¶
Damage Resistance.
reply #75 → setprophaste ¶
Haste.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #71 (if returnfalse) ¶
I'd like to rename the object.
reply #64 → setpropmagicres ¶
Spell Resistance.
entry #14 ¶
At what resistance level?
reply #70 → setspellresist10 ¶
10
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #69 → setspellresist12 ¶
12
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #68 → setspellresist14 ¶
14
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #67 → setspellresist16 ¶
16
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #63 → setpropkeen (if ismeleeweapon) ¶
Keen.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #62 → setpropmasscrit (if isweapon) ¶
Massive Criticals
↩ entry #22 “Now choose the damage amount.”
reply #61 → setpropmighty (if israngedweapon) ¶
Mighty.
↩ entry #30 “Now, please select the bonus amount.”
reply #39 → setproponhit (if ismeleeweapon) ¶
On Hit Properties.
entry #9 ¶
What effect would you like when hitting with the weapon?
reply #55 → setonhitability ¶
Ability Drain
entry #12 ¶
What saving throw is necessary to avoid the effect?
reply #56 → setsavedc14 ¶
14
entry #13 ¶
Select the ability to be reduced.
reply #60 → setabilitycon ¶
Constitution.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #59 → setabilityint ¶
Intelligence.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #45 → setonhitblind (if sc_never) ¶
Blindness.
entry #10 ¶
What saving throw is necessary to avoid the effect?
reply #49 → setsavedc14 ¶
14
entry #11 ¶
Select the probability and duration.
reply #54 → setdur75_1 ¶
75% / 1 round
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #53 → setdur50_2 ¶
50% / 2 rounds
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #52 → setdur25_3 ¶
25% / 3 rounds
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #44 → setonhitdeafness ¶
Deafness.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #42 → setonhitsilence ¶
Silence.
↩ entry #10 “What saving throw is necessary to avoid the effect?”
reply #12 → setpropunlimammo (if israngedweapon) ¶
Unlimited Ammo.
entry #7 ¶
Select the ammo type.
reply #21 → setammobasic ¶
Basic.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #20 → setammoplus1 ¶
+1
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #19 → setammoplus2 ¶
+2
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #18 → setammoplus3 ¶
+3
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #17 → setammoplus4 ¶
+4
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #16 → setammoplus5 ¶
+5
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #15 → setammocold ¶
1d6 Cold.
↩ entry #31 “Please wait while I calculate the cost of this modification.”
reply #11 → setpropvampiric (if ismeleeweapon) ¶
Vampiric Regeneration.
↩ entry #30 “Now, please select the bonus amount.”
reply #7 → setpropwgtreduc ¶
Weight Reduction.
↩ reply #0 “Nothing, Goodbye.”
NPC lines (entries) — flat index
entry #0 →
removeallitemsArg, if it be items yer wantin me to forge, put one on thar anvil, and I'll............ fix......them
- → reply #1 “I wanna change the item in the forge”
- → reply #0 “Nothing, Goodbye.”
entry #2
Either the item quality is to good for me to modify, or there is not just 1 item on the forge.
- → reply #3 “I understand.”
entry #4
Is there anything else?
entry #5
What type of modification would you like?
- → reply #155 “Ability Bonus.”
- → reply #144 “Armour Bonus.” (if
sc_never) - → reply #133 “Armour Bonus.”
- → reply #132 “Attack Bonus.” (if
isweapon) - → reply #131 “Enhancement Bonus.” (if
ismeleeweapon) - → reply #111 “Bonus Feat.”
- → reply #99 “Damage Bonus.” (if
ismeleeweapon) - → reply #87 “Damage Reduction.”
- → reply #76 “Damage Resistance.”
- → reply #75 “Haste.”
- → reply #71 “I'd like to rename the object.” (if
returnfalse) - → reply #64 “Spell Resistance.”
- → reply #63 “Keen.” (if
ismeleeweapon) - → reply #62 “Massive Criticals” (if
isweapon) - → reply #61 “Mighty.” (if
israngedweapon) - → reply #39 “On Hit Properties.” (if
ismeleeweapon) - → reply #22 “Skill Bonus.”
- → reply #12 “Unlimited Ammo.” (if
israngedweapon) - → reply #11 “Vampiric Regeneration.” (if
ismeleeweapon) - → reply #7 “Weight Reduction.”
- → reply #6 “Remove all magical properties from the item.”
entry #7
Select the ammo type.
- → reply #21 “Basic.”
- → reply #20 “+1”
- → reply #19 “+2”
- → reply #18 “+3”
- → reply #17 “+4”
- → reply #16 “+5”
- → reply #15 “1d6 Cold.”
- → reply #14 “1d6 Fire.”
- → reply #13 “1d6 Electrical.”
entry #8
Now please select the skill to be enhanced.
- → reply #38 “Animal Empathy.”
- → reply #37 “Appraise.”
- → reply #36 “Bluff.”
- → reply #35 “Concentration.”
- → reply #34 “Craft Armor.”
- → reply #33 “Craft Trap.”
- → reply #32 “Craft Weapon.”
- → reply #31 “Disable Trap.”
- → reply #30 “Heal.”
- → reply #29 “Intimidate.”
- → reply #28 “Parry.”
- → reply #27 “Perform.”
- → reply #26 “Persuade.”
- → reply #25 “Pick Pocket.”
- → reply #24 “Set Trap.”
- → reply #23 “Tumble.”
entry #9
What effect would you like when hitting with the weapon?
- → reply #55 “Ability Drain”
- → reply #45 “Blindness.” (if
sc_never) - → reply #44 “Deafness.”
- → reply #43 “Doom.”
- → reply #42 “Silence.”
- → reply #41 “Sleep.”
- → reply #40 “Slow.”
entry #10
What saving throw is necessary to avoid the effect?
- → reply #49 “14”
- → reply #48 “16”
- → reply #47 “18”
- → reply #46 “20”
entry #11
Select the probability and duration.
- → reply #54 “75% / 1 round”
- → reply #53 “50% / 2 rounds”
- → reply #52 “25% / 3 rounds”
- → reply #51 “10% / 4 rounds”
- → reply #50 “5% / 5 rounds”
entry #13
Select the ability to be reduced.
- → reply #60 “Constitution.”
- → reply #59 “Intelligence.”
- → reply #58 “Wisdom”
- → reply #57 “Charisma.”
entry #14
At what resistance level?
- → reply #70 “10”
- → reply #69 “12”
- → reply #68 “14”
- → reply #67 “16”
- → reply #66 “18”
- → reply #65 “20”
entry #15
Please choose one of the following names:
- → reply #74 “<CUSTOM101> of <CUSTOM102>.”
- → reply #73 “<CUSTOM102>'s <CUSTOM101>.”
- → reply #72 “On second thoughts, maybe I'll stick with the current name.”
entry #16
It would seem that NWN doesn't have a function for renaming items. If they do ever add one, I will use it here.
entry #17
Please tell me what damage type you would like resistance against.
- → reply #84 “Slashing.”
- → reply #83 “Piercing.”
- → reply #82 “Bludgeoning.”
- → reply #81 “Fire.”
- → reply #80 “Cold.”
- → reply #79 “Acid.”
- → reply #78 “Lightning.”
- → reply #77 “Sonic.”
entry #19
What weapon enhancement level is necessary to get past the damage reduction?
- → reply #92 “+1”
- → reply #91 “+2”
- → reply #90 “+3”
- → reply #89 “+4”
- → reply #88 “+5”
entry #20
How much damage should be absorbed?
- → reply #98 “5”
- → reply #97 “10”
- → reply #96 “15”
- → reply #95 “20”
- → reply #94 “25”
- → reply #93 “30”
entry #21
Please tell me what damage type you would like.
- → reply #105 “Slashing.” (if
sc_never) - → reply #104 “Acid.”
- → reply #103 “Cold.”
- → reply #102 “Electrical.”
- → reply #101 “Fire.”
- → reply #100 “Sonic.”
entry #22
Now choose the damage amount.
- → reply #110 “1”
- → reply #109 “2”
- → reply #108 “3”
- → reply #107 “1d4”
- → reply #106 “1d6”
entry #23
Choose the bonus feat you would like.
- → reply #130 “Ambidexterity.”
- → reply #129 “Armor Prof. Light.”
- → reply #128 “Cleave.”
- → reply #127 “Combat Casting.”
- → reply #126 “Imp. Critical Unarmed.”
- → reply #125 “Knockdown.”
- → reply #124 “Point Blank Shot.”
- → reply #123 “Spell Focus Abjuration.”
- → reply #122 “Spell Focus Conjuration.”
- → reply #121 “Spell Focus Divination.”
- → reply #120 “Spell Focus Enchantment.”
- → reply #119 “Spell Focus Evocation.”
- → reply #118 “Spell Focus Illusion.”
- → reply #117 “Spell Focus Necromancy.”
- → reply #116 “Spell Penetration.”
- → reply #115 “Two Weapon Fighting.”
- → reply #114 “Weapon Finesse.”
- → reply #113 “Weapon Prof. Martial.”
- → reply #112 “Weapon Prof. Simple.”
entry #24
Now, please select the bonus amount.
- → reply #139 “+1”
- → reply #138 “+2”
- → reply #137 “+3”
- → reply #136 “+4”
- → reply #135 “+5”
- → reply #134 “Remove the existing bonus.”
entry #26
There is no charge for this modification.
entry #27
This modification will give you a refund of <CUSTOM101> gold.
- → reply #142 “Please go ahead.”
- → reply #141 “I've changed my mind.”
entry #28
This modification will cost you <CUSTOM101> gold.
entry #29
This modification will cost you <CUSTOM101> gold.
- → reply #143 “Sorry, I don't seem to have enough gold.”
entry #30
Now, please select the bonus amount.
- → reply #150 “+1”
- → reply #149 “+2”
- → reply #148 “+3”
- → reply #147 “+4”
- → reply #146 “+5”
- → reply #145 “Remove the existing bonus.”
entry #32
There is no charge for this modification.
entry #33
This modification will give you a refund of <CUSTOM101> gold.
- → reply #153 “Please go ahead.”
- → reply #152 “I've changed my mind.”
entry #34
This modification will cost you <CUSTOM101> gold.
entry #35
This modification will cost you <CUSTOM101> gold.
- → reply #154 “Sorry, I don't seem to have enough gold.”
entry #36
Select the ability to be enhanced.
- → reply #161 “Strength.”
- → reply #160 “Dexterity.”
- → reply #159 “Constitution.”
- → reply #158 “Intelligence.”
- → reply #157 “Wisdom”
- → reply #156 “Charisma.”
PC replies — flat index
reply #0
Nothing, Goodbye.
reply #1 →
forge_idI wanna change the item in the forge
- → entry #3 “Are ye sure ye want to be changin' the <CUSTOM100>?” (if
isitemonanvil) - → entry #2 “Either the item quality is to good for me to modify, or there is not just 1 item…” (if
forge_sc_lvl21) - → entry #1 “Arg, I can only be changing one item at a time. Just one, har har har.”
reply #2
(no text)
reply #3
I understand.
reply #8 →
setweightreduc4040%.
- → child “Please wait while I calculate the cost of this modification.”
reply #9 →
setweightreduc2020%.
- → child “Please wait while I calculate the cost of this modification.”
reply #10 →
setweightreduc1010%.
- → child “Please wait while I calculate the cost of this modification.”
reply #13 →
setammolight1d6 Electrical.
- → child “Please wait while I calculate the cost of this modification.”
reply #14 →
setammofire1d6 Fire.
- → child “Please wait while I calculate the cost of this modification.”
reply #15 →
setammocold1d6 Cold.
- → child “Please wait while I calculate the cost of this modification.”
reply #21 →
setammobasicBasic.
- → child “Please wait while I calculate the cost of this modification.”
reply #39 →
setproponhitOn Hit Properties.
- → entry #9 “What effect would you like when hitting with the weapon?”
reply #45 →
setonhitblindBlindness.
- → entry #10 “What saving throw is necessary to avoid the effect?”
reply #50 →
setdur5_55% / 5 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #51 →
setdur10_410% / 4 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #52 →
setdur25_325% / 3 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #53 →
setdur50_250% / 2 rounds
- → child “Please wait while I calculate the cost of this modification.”
reply #54 →
setdur75_175% / 1 round
- → child “Please wait while I calculate the cost of this modification.”
reply #55 →
setonhitabilityAbility Drain
- → entry #12 “What saving throw is necessary to avoid the effect?”
reply #57 →
setabilitychaCharisma.
- → child “Please wait while I calculate the cost of this modification.”
reply #58 →
setabilitywisWisdom
- → child “Please wait while I calculate the cost of this modification.”
reply #59 →
setabilityintIntelligence.
- → child “Please wait while I calculate the cost of this modification.”
reply #60 →
setabilityconConstitution.
- → child “Please wait while I calculate the cost of this modification.”
reply #65 →
setspellresist2020
- → child “Please wait while I calculate the cost of this modification.”
reply #66 →
setspellresist1818
- → child “Please wait while I calculate the cost of this modification.”
reply #67 →
setspellresist1616
- → child “Please wait while I calculate the cost of this modification.”
reply #68 →
setspellresist1414
- → child “Please wait while I calculate the cost of this modification.”
reply #69 →
setspellresist1212
- → child “Please wait while I calculate the cost of this modification.”
reply #70 →
setspellresist1010
- → child “Please wait while I calculate the cost of this modification.”
reply #72
On second thoughts, maybe I'll stick with the current name.
- → child “Is there anything else?”
reply #73
<CUSTOM102>'s <CUSTOM101>.
reply #74 →
renameitem1<CUSTOM101> of <CUSTOM102>.
- → entry #16 “It would seem that NWN doesn't have a function for renaming items. If they do ev…”
reply #75 →
setprophasteHaste.
- → child “Please wait while I calculate the cost of this modification.”
reply #76 →
setpropdamresistDamage Resistance.
- → entry #17 “Please tell me what damage type you would like resistance against.”
reply #87 →
setpropdamreducDamage Reduction.
- → entry #19 “What weapon enhancement level is necessary to get past the damage reduction?”
reply #99 →
setpropdambonusDamage Bonus.
- → entry #21 “Please tell me what damage type you would like.”
reply #112 →
setfeatwpsimpleWeapon Prof. Simple.
- → child “Please wait while I calculate the cost of this modification.”
reply #113 →
setfeatwpmartialWeapon Prof. Martial.
- → child “Please wait while I calculate the cost of this modification.”
reply #114 →
setfeatwpnfinessWeapon Finesse.
- → child “Please wait while I calculate the cost of this modification.”
reply #115 →
setfeattwowpnfgtTwo Weapon Fighting.
- → child “Please wait while I calculate the cost of this modification.”
reply #116 →
setfeatspellpeneSpell Penetration.
- → child “Please wait while I calculate the cost of this modification.”
reply #117 →
setfeatsfnecroSpell Focus Necromancy.
- → child “Please wait while I calculate the cost of this modification.”
reply #118 →
setfeatsfuillusnSpell Focus Illusion.
- → child “Please wait while I calculate the cost of this modification.”
reply #119 →
setfeatsfevocaSpell Focus Evocation.
- → child “Please wait while I calculate the cost of this modification.”
reply #120 →
setfeatsfenchantSpell Focus Enchantment.
- → child “Please wait while I calculate the cost of this modification.”
reply #121 →
setfeatsfdivinSpell Focus Divination.
- → child “Please wait while I calculate the cost of this modification.”
reply #122 →
setfeatsfconjurSpell Focus Conjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #123 →
setfeatsfabjurSpell Focus Abjuration.
- → child “Please wait while I calculate the cost of this modification.”
reply #124 →
setfeatptblkshtPoint Blank Shot.
- → child “Please wait while I calculate the cost of this modification.”
reply #125 →
setfeatknockdownKnockdown.
- → child “Please wait while I calculate the cost of this modification.”
reply #126 →
setfeaticunarmImp. Critical Unarmed.
- → child “Please wait while I calculate the cost of this modification.”
reply #127 →
setfeatcombcastCombat Casting.
- → child “Please wait while I calculate the cost of this modification.”
reply #128 →
setfeatcleaveCleave.
- → child “Please wait while I calculate the cost of this modification.”
reply #129 →
setfeatarmorlighArmor Prof. Light.
- → child “Please wait while I calculate the cost of this modification.”
reply #130 →
setfeatambidextAmbidexterity.
- → child “Please wait while I calculate the cost of this modification.”
reply #134 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #140 →
calcmodvalue2(no text)
- → entry #29 “This modification will cost you <CUSTOM101> gold.” (if
cannotafford) - → entry #28 “This modification will cost you <CUSTOM101> gold.” (if
isamttopay) - → entry #27 “This modification will give you a refund of <CUSTOM101> gold.” (if
isamtrefund) - → entry #26 “There is no charge for this modification.”
reply #145 →
setplus0Remove the existing bonus.
- → child “Please wait while I calculate the cost of this modification.”
reply #151 →
calcmodvalue2(no text)
- → entry #35 “This modification will cost you <CUSTOM101> gold.” (if
cannotafford) - → entry #34 “This modification will cost you <CUSTOM101> gold.” (if
isamttopay) - → entry #33 “This modification will give you a refund of <CUSTOM101> gold.” (if
isamtrefund) - → entry #32 “There is no charge for this modification.”