Conversation: guidetalkinto

NPC lines
22
PC replies
41
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1165
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Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #0
I welcome you to Lord of the Rings. I have many things to discuss with you. Let me know what you wish to talk about.
reply #0
The areas of Middle Earth.
entry #1
Ah yes a worthy subject. New lands and creatures have been sighted constantly. What areas can I tell you about?
reply #39
Bree.
entry #21
Bree is a neutral rural community of farmers. A mix of Hobbits and Humans. A good starting point for any adventurer whether you be Evil, Good, or Neutral. If you decide to journey there I recommend speaking with Billy Ferny and Han the Miller.
reply #40
Thanks.
reply #37
Tharbad.
entry #20
Tharbad is a port city that is well past its hay day. It has fallen under the influence of corrupt politicians and yet remains neutral to all to better its trade. There is work to be had here though. I would recommend the temple of East Tharbad. And the Tower of Alamar in West Tharbad. And for those willing to risk their neck, try the docks. There you can pay a fee to be ferry'd across to the Kallrist Islands.
reply #38
Thanks.
reply #35
Rivendell.
entry #19
The House of Elrond is a haven for those of Good. Many have sought refuge in the comfort of Rivendell. If you are to make a stop here, I would pay a visit to the smithy of Rivendell where you might find unique treasures. Or perhaps the Arrow Smith located in the Valley of Rivendell. If you are lucky enough to catch the Master at Arms, Glorfindel, talk to him a moment... it may be worth your while.
reply #36
Thanks.
reply #33
Carn Dum.
entry #18
The Evil fortress of Carn Dum is a staging point for those who follow Sauron. A dark place where the Black Numenoreans practice their dark rituals. It is advised that if you are a servant of Sauron you should venture through here once in a while. You might learn something of the cause you fight for. But be wary, There is very little here for the novice.
reply #34
Thanks.
reply #31
Isengard.
entry #17
The tower of Isengard is a fearful place. Once beautiful gardens, now it has been turned into a warzone by the corrupt wizard Saruman. He has crossed orcs with goblins and is breeding an army to crush the Free Peoples. A fair place for those of moderate level to start out, if you are of evil incline. I would start here and venture to Dunland and the Dunland war party area. Or if you are brave/fool enough... Journey on to Moria.
reply #32
Thanks.
reply #29
Moria.
entry #16
Moria is the ancient city of the Dwarves; long has it been empty of their creators. The dwarves delved too greedily and too deep... and they awoke something in the dark place of the world that would have been best left sleeping. Now this foul resident resides there in, waiting to be uncovered. The gate of Moria still has the blessing of the Elves that constructed the gate. So for those who seek entrance, I have one word of advice to give you. 'Mellon'.
reply #30
Thanks.
reply #27
The Barrow Downs.
entry #15
The Barrow Downs are the ancient resting places of the long line of Ancient Kings, Great Warriors, and Nobleman from ages long forgotten. But something foul has corrupted this place and the evil now seeks to keep the treasure for itself. Those of moderate abilities may try the Barrow Downs with help.
reply #28
Thanks.
reply #25
Carrok.
entry #14
Carrok is tucked deep within the Misty Mountains, home to the Ice Giants who serve a mighty blue Dragon; The Ice Queen. Those of moderate to high level have a chance of surviving in their domain.
reply #26
Thanks.
reply #23
Goblin Gate & Goblin Town.
entry #13
Goblin gate is a filthy hole filled with breeding wild goblins. It is ruled by the brutish Goblin King and many other fearsome creatures. A place for moderate adventurers located in the Misty Mountains.
reply #24
Thanks.
reply #21
Loogaz's Lair
entry #12
A cave off of the South Greenway, Loogaz is the big trouble maker for Bree. He raids their shipments and pillages the local areas. He wishes to become big one day and overthrow the goblin king but he is too dumb to know how to make the journey. Low level adventurers that start out in Bree would do well in his lair.
reply #22
Thanks.
reply #19
Sharkey's Bandit Hide Out.
entry #11
Along the Greenway South East you will find a hill. But be wary it is filled with bandits. The mysterious Sharkey is organizing thugs for some vile plot against Tharbad and Bree. A place well suited for low levels.
reply #20
Thanks.
reply #17
Dunland & the Dunland War Party.
entry #10
Dunland is home to the wild men that inhabit the foothills of Isengard. They are a brutish sort that rape and pillage all they encounter. To call them half wits would be false, they are smart and have many a shaman in their ranks. Some of the more powerful Dunlenders have fallen into the ranks that serve Isengard. However the Dunland Areas still remain for low to moderate levels.
reply #18
Thanks.
reply #15
The Ruins of Anuminas.
entry #9
The ruins of Annuminas is an ancient site. Once it was a great library of the Arthedain Realm, that has now crumbled into decay. But this decay has revealed some of its hidden secrets, secrets that should never have come to light. Now a demon has come to exploit the ancient magic of that land. A place best suited for moderate to high level adventurers.
reply #16
Thanks.
reply #13
Midgewater Swamp.
entry #8
Midgewater swamp is located in the north east corner of bree and is filled with bats and other more sinister things. A great place for lower power adventurers.
reply #14
Thanks.
reply #11
The Last Inn.
entry #7
Located at the end of the Great East road as it runs out into the Misty Mountains. A small outpost to be sure. But look for Mad Eye Moody's shop... he might have something of value.
reply #12
Thanks.
reply #9
Angmar & Mount Gundabad.
entry #6
This land is more evil than all save Mordor itself. The Angmar Mountains are heavily guarded by orcs and trolls. One must be high level to travel these lands.
reply #10
Thanks.
reply #7
The Kallrist Islands.
entry #5
A place newly founded by a Tharbad Sea Captain. The Kallrist Islands are filled with invading minotaurs. They came to perform a dark ritual that will open a gate to another realm to retrieve an artifact long lost to Middle Earth. A place for moderate to high level adventurers.
reply #8
Thanks.
reply #5
Mirkwood Forrest.
entry #4
Mirkwood Forest... A place where there is constant battle. The Elves of The Greenwood are ever at war with the evils that plague these forests. A place for high level adventurers.
reply #6
Thanks.
reply #3
Lake Town.
entry #3
Lake Town is actually a city built upon Long Lake. It was done so for defensive purposes, given that Lake Town is nestled by Mirkwood Forest and Lonely Mountain where Smaug used to reside.
reply #4
Thanks.
reply #1
The Lonely Mountain.
entry #2
Recently reclaimed by the dwarves, this is an ancient mountain of their kin. But all their wealth brought a terrible red dragon called Smaug. Thanks to Thorin and company the dragon was flushed out and killed. The dwarves now prosper once again in their ancient home.
reply #2
Thanks.

NPC lines (entries) — flat index

entry #0
I welcome you to Lord of the Rings. I have many things to discuss with you. Let me know what you wish to talk about.
entry #1
Ah yes a worthy subject. New lands and creatures have been sighted constantly. What areas can I tell you about?
entry #2
Recently reclaimed by the dwarves, this is an ancient mountain of their kin. But all their wealth brought a terrible red dragon called Smaug. Thanks to Thorin and company the dragon was flushed out and killed. The dwarves now prosper once again in their ancient home.
entry #3
Lake Town is actually a city built upon Long Lake. It was done so for defensive purposes, given that Lake Town is nestled by Mirkwood Forest and Lonely Mountain where Smaug used to reside.
entry #4
Mirkwood Forest... A place where there is constant battle. The Elves of The Greenwood are ever at war with the evils that plague these forests. A place for high level adventurers.
entry #5
A place newly founded by a Tharbad Sea Captain. The Kallrist Islands are filled with invading minotaurs. They came to perform a dark ritual that will open a gate to another realm to retrieve an artifact long lost to Middle Earth. A place for moderate to high level adventurers.
entry #6
This land is more evil than all save Mordor itself. The Angmar Mountains are heavily guarded by orcs and trolls. One must be high level to travel these lands.
entry #7
Located at the end of the Great East road as it runs out into the Misty Mountains. A small outpost to be sure. But look for Mad Eye Moody's shop... he might have something of value.
entry #8
Midgewater swamp is located in the north east corner of bree and is filled with bats and other more sinister things. A great place for lower power adventurers.
entry #9
The ruins of Annuminas is an ancient site. Once it was a great library of the Arthedain Realm, that has now crumbled into decay. But this decay has revealed some of its hidden secrets, secrets that should never have come to light. Now a demon has come to exploit the ancient magic of that land. A place best suited for moderate to high level adventurers.
entry #10
Dunland is home to the wild men that inhabit the foothills of Isengard. They are a brutish sort that rape and pillage all they encounter. To call them half wits would be false, they are smart and have many a shaman in their ranks. Some of the more powerful Dunlenders have fallen into the ranks that serve Isengard. However the Dunland Areas still remain for low to moderate levels.
entry #11
Along the Greenway South East you will find a hill. But be wary it is filled with bandits. The mysterious Sharkey is organizing thugs for some vile plot against Tharbad and Bree. A place well suited for low levels.
entry #12
A cave off of the South Greenway, Loogaz is the big trouble maker for Bree. He raids their shipments and pillages the local areas. He wishes to become big one day and overthrow the goblin king but he is too dumb to know how to make the journey. Low level adventurers that start out in Bree would do well in his lair.
entry #13
Goblin gate is a filthy hole filled with breeding wild goblins. It is ruled by the brutish Goblin King and many other fearsome creatures. A place for moderate adventurers located in the Misty Mountains.
entry #14
Carrok is tucked deep within the Misty Mountains, home to the Ice Giants who serve a mighty blue Dragon; The Ice Queen. Those of moderate to high level have a chance of surviving in their domain.
entry #15
The Barrow Downs are the ancient resting places of the long line of Ancient Kings, Great Warriors, and Nobleman from ages long forgotten. But something foul has corrupted this place and the evil now seeks to keep the treasure for itself. Those of moderate abilities may try the Barrow Downs with help.
entry #16
Moria is the ancient city of the Dwarves; long has it been empty of their creators. The dwarves delved too greedily and too deep... and they awoke something in the dark place of the world that would have been best left sleeping. Now this foul resident resides there in, waiting to be uncovered. The gate of Moria still has the blessing of the Elves that constructed the gate. So for those who seek entrance, I have one word of advice to give you. 'Mellon'.
entry #17
The tower of Isengard is a fearful place. Once beautiful gardens, now it has been turned into a warzone by the corrupt wizard Saruman. He has crossed orcs with goblins and is breeding an army to crush the Free Peoples. A fair place for those of moderate level to start out, if you are of evil incline. I would start here and venture to Dunland and the Dunland war party area. Or if you are brave/fool enough... Journey on to Moria.
entry #18
The Evil fortress of Carn Dum is a staging point for those who follow Sauron. A dark place where the Black Numenoreans practice their dark rituals. It is advised that if you are a servant of Sauron you should venture through here once in a while. You might learn something of the cause you fight for. But be wary, There is very little here for the novice.
entry #19
The House of Elrond is a haven for those of Good. Many have sought refuge in the comfort of Rivendell. If you are to make a stop here, I would pay a visit to the smithy of Rivendell where you might find unique treasures. Or perhaps the Arrow Smith located in the Valley of Rivendell. If you are lucky enough to catch the Master at Arms, Glorfindel, talk to him a moment... it may be worth your while.
entry #20
Tharbad is a port city that is well past its hay day. It has fallen under the influence of corrupt politicians and yet remains neutral to all to better its trade. There is work to be had here though. I would recommend the temple of East Tharbad. And the Tower of Alamar in West Tharbad. And for those willing to risk their neck, try the docks. There you can pay a fee to be ferry'd across to the Kallrist Islands.
entry #21
Bree is a neutral rural community of farmers. A mix of Hobbits and Humans. A good starting point for any adventurer whether you be Evil, Good, or Neutral. If you decide to journey there I recommend speaking with Billy Ferny and Han the Miller.

PC replies — flat index

reply #0
The areas of Middle Earth.
reply #1
The Lonely Mountain.
reply #2
Thanks.
reply #3
Lake Town.
reply #4
Thanks.
reply #5
Mirkwood Forrest.
reply #6
Thanks.
reply #7
The Kallrist Islands.
reply #8
Thanks.
reply #9
Angmar & Mount Gundabad.
reply #10
Thanks.
reply #11
The Last Inn.
reply #12
Thanks.
reply #13
Midgewater Swamp.
reply #14
Thanks.
reply #15
The Ruins of Anuminas.
reply #16
Thanks.
reply #17
Dunland & the Dunland War Party.
reply #18
Thanks.
reply #19
Sharkey's Bandit Hide Out.
reply #20
Thanks.
reply #21
Loogaz's Lair
reply #22
Thanks.
reply #23
Goblin Gate & Goblin Town.
reply #24
Thanks.
reply #25
Carrok.
reply #26
Thanks.
reply #27
The Barrow Downs.
reply #28
Thanks.
reply #29
Moria.
reply #30
Thanks.
reply #31
Isengard.
reply #32
Thanks.
reply #33
Carn Dum.
reply #34
Thanks.
reply #35
Rivendell.
reply #36
Thanks.
reply #37
Tharbad.
reply #38
Thanks.
reply #39
Bree.
reply #40
Thanks.