Conversation: plump
Triggered by
- instance NPC Plump Pumpernickle (blueprint
barliman) — in Lake Town: The Tips Slant Tavern
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
barlimerch | action | ✓ |
Starting entries
- entry #0 — Greetins there <mister/missus>, a pleasure to have ya at Lake Town. What can I d…
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
Greetins there <mister/missus>, a pleasure to have ya at Lake Town. What can I do for you this <quarterday>?
NPC lines (entries) — flat index
entry #0
Greetins there <mister/missus>, a pleasure to have ya at Lake Town. What can I do for you this <quarterday>?
- → reply #1 “I'd like to see what ya have in stock.”
- → reply #0 “Heard any good gossip of late?”
entry #1
Well uh, I here there are some foul spiders in the Mirkwood Forrest been terrorizing the merchants and what not.
PC replies — flat index
reply #0
Heard any good gossip of late?
- → entry #1 “Well uh, I here there are some foul spiders in the Mirkwood Forrest been terrori…”
reply #1 →
barlimerchI'd like to see what ya have in stock.