Conversation: weaponfx
Triggered by
- blueprint NPC Kimli the Smith
kimlithesmith— in Appearance Changer and Character Modifying Area - instance NPC Kimli the Smith (blueprint Kimli the Smith) — in Appearance Changer and Character Modifying Area
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
ew_coll_acid | action | ✓ | |
ew_coll_electric | action | ✓ | |
ew_coll_evil | action | ✓ | |
ew_coll_cold | action | ✓ | |
ew_coll_fire | action | ✓ | |
ew_coll_holy | action | ✓ | |
ew_coll_sonic | action | ✓ |
Starting entries
- entry #0 — Good Day. Do you want to change the visual fx of your weapon?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
NPC lines (entries) — flat index
entry #0
Good Day. Do you want to change the visual fx of your weapon?
- → reply #1 “Yeah sure.”
- → reply #0 “No thanks.”
entry #1
What fx would you like to add to your melee weapon?
- → reply #9 “Sonic.”
- → reply #8 “Holy.”
- → reply #7 “Fire.”
- → reply #6 “Cold.”
- → reply #5 “Evil.”
- → reply #4 “Electrical.”
- → reply #3 “Acid.”
- → reply #2 “Nevermind.”
PC replies — flat index
reply #0
No thanks.
reply #2
Nevermind.
reply #3 →
ew_coll_acidAcid.
reply #4 →
ew_coll_electricElectrical.
reply #5 →
ew_coll_evilEvil.
reply #6 →
ew_coll_coldCold.
reply #7 →
ew_coll_fireFire.
reply #8 →
ew_coll_holyHoly.
reply #9 →
ew_coll_sonicSonic.