Conversation: x0_skill_ctrap
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
zep_cr_canca | active | ✓ | |
zep_cr_canch | active | ✓ | |
zep_cr_canca_n | active | ✓ | |
zep_cr_cancw | active | ✓ | |
zep_cr_cancs | active | ✓ | |
zep_cr_cancw_n | active | ✓ | |
zep_always_false | active | ✓ | |
zep_cr_changed | active | ✓ | |
zep_cr_stop_make | action | ✓ | |
zep_not_robe | active | ✓ | |
zep_is_robe | active | ✓ | |
x0_skctrap_start | action | ? | |
zep_cr_start_cs | action | ✓ | |
zep_cr_prevcolor | action | ✓ | |
zep_cr_nextcolor | action | ✓ | |
zep_cr_prevpart | action | ✓ | |
zep_cr_nextpart | action | ✓ | |
zep_cr_start_cw | action | ✓ | |
zep_cr_dowbottom | action | ✓ | |
zep_cr_dowmiddle | action | ✓ | |
zep_cr_dowtop | action | ✓ | |
zep_cr_dorobe | action | ✓ | |
zep_cr_start_ch | action | ✓ | |
zep_cr_docmetal2 | action | ✓ | |
zep_cr_docmetal1 | action | ✓ | |
zep_cr_docleath2 | action | ✓ | |
zep_cr_docleath1 | action | ✓ | |
zep_cr_doccloth2 | action | ✓ | |
zep_cr_doccloth1 | action | ✓ | |
zep_cr_start_ca | action | ✓ | |
zep_cr_stop_abrt | action | ✓ | |
zep_cr_dofoot_r | action | ✓ | |
zep_cr_dofoot_l | action | ✓ | |
zep_cr_doshin_r | action | ✓ | |
zep_cr_doshin_l | action | ✓ | |
zep_cr_dothigh_r | action | ✓ | |
zep_cr_dothigh_l | action | ✓ | |
zep_cr_dopelvis | action | ✓ | |
zep_cr_dobelt | action | ✓ | |
zep_cr_dohand_r | action | ✓ | |
zep_cr_dohand_l | action | ✓ | |
zep_cr_doloarm_r | action | ✓ | |
zep_cr_doloarm_l | action | ✓ | |
zep_cr_dobicep_r | action | ✓ | |
zep_cr_dobicep_l | action | ✓ | |
zep_cr_doshold_r | action | ✓ | |
zep_cr_doshold_l | action | ✓ | |
zep_cr_dotorso | action | ✓ | |
zep_cr_doneck | action | ✓ | |
zep_cr_attempt | action | ✓ | |
x2_im_polymorphd | active | ? |
Starting entries
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #14 (if x2_im_polymorphd) ¶
[TLK#86916]
entry #0 ¶
Craft Skills Menu.
reply #32 → zep_cr_start_ca (if zep_cr_canca) ¶
[TLK#86938]
entry #7 ¶
Select armor part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #68 → zep_cr_doneck ¶
[TLK#86966]
entry #13 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #73 → zep_cr_nextpart ¶
[TLK#86969]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #72 → zep_cr_prevpart ¶
[TLK#86968]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #71 (if zep_not_robe) ¶
[TLK#86967]
↩ entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #70 → zep_cr_attempt (if zep_is_robe) ¶
<StartAction>Make Changes</Start>
entry #8 → zep_cr_stop_make ¶
You have successfully crafted the designed item.
reply #69 → zep_cr_stop_abrt (if zep_is_robe) ¶
<StartAction>Abort</Start>
reply #67 → zep_cr_dotorso ¶
[TLK#86955]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #57 ¶
[TLK#86956]
entry #12 ¶
[TLK#86914]
reply #66 → zep_cr_doshold_l ¶
[TLK#86965]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #65 → zep_cr_doshold_r ¶
[TLK#86964]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #64 → zep_cr_dobicep_l ¶
[TLK#86963]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #63 → zep_cr_dobicep_r ¶
[TLK#86962]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #62 → zep_cr_doloarm_l ¶
[TLK#86961]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #61 → zep_cr_doloarm_r ¶
[TLK#86960]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #60 → zep_cr_dohand_l ¶
[TLK#86959]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #56 → zep_cr_dobelt ¶
[TLK#86954]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #55 → zep_cr_dopelvis ¶
[TLK#86953]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #47 ¶
[TLK#86945]
entry #11 ¶
[TLK#86913]
reply #54 → zep_cr_dothigh_l ¶
[TLK#86952]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #53 → zep_cr_dothigh_r ¶
[TLK#86951]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #52 → zep_cr_doshin_l ¶
[TLK#86950]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #51 → zep_cr_doshin_r ¶
[TLK#86949]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #50 → zep_cr_dofoot_l ¶
[TLK#86948]
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #46 → zep_cr_dorobe (if zep_always_false) ¶
<StartAction>Change Robe</Start>
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #35 (if zep_always_false) ¶
<StartAction>Colouring</Start>
entry #9 ¶
Select material to change colors on. You need to possess the proper dye to apply it.
reply #42 → zep_cr_doccloth1 ¶
<StartAction>Change primairy cloth color</Start>
entry #10 ¶
Current color: <StartAction><CUSTOM20003></Start>
reply #41 → zep_cr_doccloth2 ¶
<StartAction>Change secondary cloth color</Start>
↩ entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #40 → zep_cr_docleath1 ¶
<StartAction>Change primairy leather color</Start>
↩ entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #39 → zep_cr_docleath2 ¶
<StartAction>Change secondairy leather color</Start>
↩ entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #38 → zep_cr_docmetal1 ¶
<StartAction>Change primairy metal color</Start>
↩ entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #34 (if zep_cr_changed) ¶
[TLK#86941]
↩ entry #8 “You have successfully crafted the designed item.”
reply #33 → zep_cr_stop_abrt ¶
<StartCheck>Abort</Start>
reply #18 → zep_cr_start_ch (if zep_cr_canch) ¶
<StartAction>Craft Helmet:</Start> Change helmet appearance
entry #4 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #31 → zep_cr_nextpart ¶
[TLK#86969]
↩ entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #30 → zep_cr_prevpart ¶
[TLK#86968]
↩ entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #19 (if zep_always_false) ¶
<StartAction>Colouring</Start>
entry #5 ¶
Select material to change colors on. You need to possess the proper dye to apply it.
reply #26 → zep_cr_doccloth1 ¶
<StartAction>Change primairy cloth color</Start>
entry #6 ¶
Current color: <StartAction><CUSTOM20003></Start>
reply #25 → zep_cr_doccloth2 ¶
<StartAction>Change secondary cloth color</Start>
↩ entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #24 → zep_cr_docleath1 ¶
<StartAction>Change primairy leather color</Start>
↩ entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #23 → zep_cr_docleath2 ¶
<StartAction>Change secondairy leather color</Start>
↩ entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #22 → zep_cr_docmetal1 ¶
<StartAction>Change primairy metal color</Start>
↩ entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
↩ reply #33 “<StartCheck>Abort</Start>”
reply #17 → zep_cr_dorobe ¶
<StartAction>Craft Robe:</Start> Change robe appearance.
↩ entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #16 (if zep_cr_canca_n) ¶
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #7 → zep_cr_start_cw (if zep_cr_cancw) ¶
[TLK#86918]
entry #2 ¶
Select weapon part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #10 → zep_cr_dowtop ¶
[TLK#86927]
entry #3 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #15 → zep_cr_nextpart ¶
[TLK#86969]
↩ entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #14 → zep_cr_prevpart ¶
[TLK#86968]
↩ entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #13 → zep_cr_nextcolor ¶
<StartAction>Show next color</Start>
↩ entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #9 → zep_cr_dowmiddle ¶
[TLK#86926]
↩ entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #8 → zep_cr_dowbottom ¶
[TLK#86925]
↩ entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
↩ reply #33 “<StartCheck>Abort</Start>”
reply #2 → zep_cr_start_cs (if zep_cr_cancs) ¶
<StartAction>Craft Shield:</Start> Change shield appearance.
entry #1 ¶
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
reply #6 → zep_cr_nextpart ¶
[TLK#86969]
↩ entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #5 → zep_cr_prevpart ¶
[TLK#86968]
↩ entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #4 → zep_cr_nextcolor (if zep_always_false) ¶
<StartAction>Show next color</Start>
↩ entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #3 → zep_cr_prevcolor (if zep_always_false) ¶
<StartAction>Show previous color</Start>
↩ entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
↩ reply #33 “<StartCheck>Abort</Start>”
reply #1 (if zep_cr_cancw_n) ¶
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #0 → x0_skctrap_start ¶
<StartAction>Special</Start>
NPC lines (entries) — flat index
entry #0
Craft Skills Menu.
- → reply #32 “[TLK#86938]” (if
zep_cr_canca) - → reply #18 “<StartAction>Craft Helmet:</Start> Change helmet appearance” (if
zep_cr_canch) - → reply #17 “<StartAction>Craft Robe:</Start> Change robe appearance.”
- → reply #16 “<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM200…” (if
zep_cr_canca_n) - → reply #7 “[TLK#86918]” (if
zep_cr_cancw) - → reply #2 “<StartAction>Craft Shield:</Start> Change shield appearance.” (if
zep_cr_cancs) - → reply #1 “<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20…” (if
zep_cr_cancw_n) - → reply #0 “<StartAction>Special</Start>”
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #6 “[TLK#86969]”
- → reply #5 “[TLK#86968]”
- → reply #4 “<StartAction>Show next color</Start>” (if
zep_always_false) - → reply #3 “<StartAction>Show previous color</Start>” (if
zep_always_false) - → child “[TLK#86941]” (if
zep_cr_changed) - → child “<StartCheck>Abort</Start>”
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #10 “[TLK#86927]”
- → reply #9 “[TLK#86926]”
- → reply #8 “[TLK#86925]”
- → child “[TLK#86941]” (if
zep_cr_changed) - → child “<StartCheck>Abort</Start>”
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #15 “[TLK#86969]”
- → reply #14 “[TLK#86968]”
- → reply #13 “<StartAction>Show next color</Start>”
- → reply #12 “<StartAction>Show previous color</Start>”
- → reply #11 “[TLK#86967]”
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #31 “[TLK#86969]”
- → reply #30 “[TLK#86968]”
- → reply #19 “<StartAction>Colouring</Start>” (if
zep_always_false) - → child “[TLK#86941]” (if
zep_cr_changed) - → child “<StartCheck>Abort</Start>”
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
- → reply #26 “<StartAction>Change primairy cloth color</Start>”
- → reply #25 “<StartAction>Change secondary cloth color</Start>”
- → reply #24 “<StartAction>Change primairy leather color</Start>”
- → reply #23 “<StartAction>Change secondairy leather color</Start>”
- → reply #22 “<StartAction>Change primairy metal color</Start>”
- → reply #21 “<StartAction>Change secondary metal color</Start>”
- → reply #20 “<StartAction>Back</Start>”
entry #6
Current color: <StartAction><CUSTOM20003></Start>
- → reply #29 “<StartAction>Show next color</Start>”
- → reply #28 “<StartAction>Show previous color</Start>”
- → reply #27 “<StartAction>Back</Start>”
entry #7
Select armor part to modify. Complex changes are more difficult and expensive.
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #68 “[TLK#86966]”
- → reply #67 “[TLK#86955]”
- → reply #57 “[TLK#86956]”
- → reply #56 “[TLK#86954]”
- → reply #55 “[TLK#86953]”
- → reply #47 “[TLK#86945]”
- → reply #46 “<StartAction>Change Robe</Start>” (if
zep_always_false) - → reply #35 “<StartAction>Colouring</Start>” (if
zep_always_false) - → reply #34 “[TLK#86941]” (if
zep_cr_changed) - → reply #33 “<StartCheck>Abort</Start>”
entry #8 →
zep_cr_stop_makeYou have successfully crafted the designed item.
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
- → reply #42 “<StartAction>Change primairy cloth color</Start>”
- → reply #41 “<StartAction>Change secondary cloth color</Start>”
- → reply #40 “<StartAction>Change primairy leather color</Start>”
- → reply #39 “<StartAction>Change secondairy leather color</Start>”
- → reply #38 “<StartAction>Change primairy metal color</Start>”
- → reply #37 “<StartAction>Change secondary metal color</Start>”
- → reply #36 “<StartAction>Back</Start>”
entry #10
Current color: <StartAction><CUSTOM20003></Start>
- → reply #45 “<StartAction>Show next color</Start>”
- → reply #44 “<StartAction>Show previous color</Start>”
- → reply #43 “<StartAction>Back</Start>”
entry #11
[TLK#86913]
- → reply #54 “[TLK#86952]”
- → reply #53 “[TLK#86951]”
- → reply #52 “[TLK#86950]”
- → reply #51 “[TLK#86949]”
- → reply #50 “[TLK#86948]”
- → reply #49 “[TLK#86947]”
- → reply #48 “[TLK#86946]”
entry #12
[TLK#86914]
- → reply #66 “[TLK#86965]”
- → reply #65 “[TLK#86964]”
- → reply #64 “[TLK#86963]”
- → reply #63 “[TLK#86962]”
- → reply #62 “[TLK#86961]”
- → reply #61 “[TLK#86960]”
- → reply #60 “[TLK#86959]”
- → reply #59 “[TLK#86958]”
- → reply #58 “[TLK#86957]”
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start>
Current Cost: <StartAction>0</Start> GP
DC: <StartAction>0</Start>
- → reply #73 “[TLK#86969]”
- → reply #72 “[TLK#86968]”
- → reply #71 “[TLK#86967]” (if
zep_not_robe) - → reply #70 “<StartAction>Make Changes</Start>” (if
zep_is_robe) - → reply #69 “<StartAction>Abort</Start>” (if
zep_is_robe)
entry #14
[TLK#86916]
PC replies — flat index
reply #0 →
x0_skctrap_start<StartAction>Special</Start>
reply #1
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #2 →
zep_cr_start_cs<StartAction>Craft Shield:</Start> Change shield appearance.
- → entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #3 →
zep_cr_prevcolor<StartAction>Show previous color</Start>
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #4 →
zep_cr_nextcolor<StartAction>Show next color</Start>
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #5 →
zep_cr_prevpart[TLK#86968]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #6 →
zep_cr_nextpart[TLK#86969]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #7 →
zep_cr_start_cw[TLK#86918]
- → entry #2 “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #8 →
zep_cr_dowbottom[TLK#86925]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #9 →
zep_cr_dowmiddle[TLK#86926]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #10 →
zep_cr_dowtop[TLK#86927]
- → entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #11
[TLK#86967]
- → child “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #12 →
zep_cr_prevcolor<StartAction>Show previous color</Start>
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #13 →
zep_cr_nextcolor<StartAction>Show next color</Start>
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #14 →
zep_cr_prevpart[TLK#86968]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #15 →
zep_cr_nextpart[TLK#86969]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #16
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #17 →
zep_cr_dorobe<StartAction>Craft Robe:</Start> Change robe appearance.
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #18 →
zep_cr_start_ch<StartAction>Craft Helmet:</Start> Change helmet appearance
- → entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #19
<StartAction>Colouring</Start>
- → entry #5 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #21 →
zep_cr_docmetal2<StartAction>Change secondary metal color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #22 →
zep_cr_docmetal1<StartAction>Change primairy metal color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #23 →
zep_cr_docleath2<StartAction>Change secondairy leather color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #24 →
zep_cr_docleath1<StartAction>Change primairy leather color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #25 →
zep_cr_doccloth2<StartAction>Change secondary cloth color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #26 →
zep_cr_doccloth1<StartAction>Change primairy cloth color</Start>
- → entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #27
<StartAction>Back</Start>
- → child “Select material to change colors on. You need to possess the proper dye to apply…”
reply #28 →
zep_cr_prevcolor<StartAction>Show previous color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #29 →
zep_cr_nextcolor<StartAction>Show next color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #30 →
zep_cr_prevpart[TLK#86968]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #31 →
zep_cr_nextpart[TLK#86969]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #32 →
zep_cr_start_ca[TLK#86938]
- → entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #33 →
zep_cr_stop_abrt<StartCheck>Abort</Start>
reply #35
<StartAction>Colouring</Start>
- → entry #9 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #36
<StartAction>Back</Start>
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #37 →
zep_cr_docmetal2<StartAction>Change secondary metal color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #38 →
zep_cr_docmetal1<StartAction>Change primairy metal color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #39 →
zep_cr_docleath2<StartAction>Change secondairy leather color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #40 →
zep_cr_docleath1<StartAction>Change primairy leather color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #41 →
zep_cr_doccloth2<StartAction>Change secondary cloth color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #42 →
zep_cr_doccloth1<StartAction>Change primairy cloth color</Start>
- → entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #43
<StartAction>Back</Start>
- → child “Select material to change colors on. You need to possess the proper dye to apply…”
reply #44 →
zep_cr_prevcolor<StartAction>Show previous color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #45 →
zep_cr_nextcolor<StartAction>Show next color</Start>
- → child “Current color: <StartAction><CUSTOM20003></Start>”
reply #46 →
zep_cr_dorobe<StartAction>Change Robe</Start>
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #48
[TLK#86946]
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #49 →
zep_cr_dofoot_r[TLK#86947]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #50 →
zep_cr_dofoot_l[TLK#86948]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #51 →
zep_cr_doshin_r[TLK#86949]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #52 →
zep_cr_doshin_l[TLK#86950]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #53 →
zep_cr_dothigh_r[TLK#86951]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #54 →
zep_cr_dothigh_l[TLK#86952]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #55 →
zep_cr_dopelvis[TLK#86953]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #56 →
zep_cr_dobelt[TLK#86954]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #58
[TLK#86957]
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #59 →
zep_cr_dohand_r[TLK#86958]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #60 →
zep_cr_dohand_l[TLK#86959]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #61 →
zep_cr_doloarm_r[TLK#86960]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #62 →
zep_cr_doloarm_l[TLK#86961]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #63 →
zep_cr_dobicep_r[TLK#86962]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #64 →
zep_cr_dobicep_l[TLK#86963]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #65 →
zep_cr_doshold_r[TLK#86964]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #66 →
zep_cr_doshold_l[TLK#86965]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #67 →
zep_cr_dotorso[TLK#86955]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #68 →
zep_cr_doneck[TLK#86966]
- → entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #69 →
zep_cr_stop_abrt<StartAction>Abort</Start>
reply #70 →
zep_cr_attempt<StartAction>Make Changes</Start>
- → child “You have successfully crafted the designed item.”
reply #71
[TLK#86967]
- → child “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #72 →
zep_cr_prevpart[TLK#86968]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #73 →
zep_cr_nextpart[TLK#86969]
- → child “Currently adjusting <StartAction><CUSTOM20000></Start>”