Conversation: x0_skill_ctrap

NPC lines
15
PC replies
74
NumWords
335
OnEnd
OnAbort
zep_cr_stop_abrt

Triggered by

No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).

Scripts referenced

ScriptSlotIn moduleNotes
zep_cr_cancaactive
zep_cr_canchactive
zep_cr_canca_nactive
zep_cr_cancwactive
zep_cr_cancsactive
zep_cr_cancw_nactive
zep_always_falseactive
zep_cr_changedactive
zep_cr_stop_makeaction
zep_not_robeactive
zep_is_robeactive
x0_skctrap_startaction?
zep_cr_start_csaction
zep_cr_prevcoloraction
zep_cr_nextcoloraction
zep_cr_prevpartaction
zep_cr_nextpartaction
zep_cr_start_cwaction
zep_cr_dowbottomaction
zep_cr_dowmiddleaction
zep_cr_dowtopaction
zep_cr_dorobeaction
zep_cr_start_chaction
zep_cr_docmetal2action
zep_cr_docmetal1action
zep_cr_docleath2action
zep_cr_docleath1action
zep_cr_doccloth2action
zep_cr_doccloth1action
zep_cr_start_caaction
zep_cr_stop_abrtaction
zep_cr_dofoot_raction
zep_cr_dofoot_laction
zep_cr_doshin_raction
zep_cr_doshin_laction
zep_cr_dothigh_raction
zep_cr_dothigh_laction
zep_cr_dopelvisaction
zep_cr_dobeltaction
zep_cr_dohand_raction
zep_cr_dohand_laction
zep_cr_doloarm_raction
zep_cr_doloarm_laction
zep_cr_dobicep_raction
zep_cr_dobicep_laction
zep_cr_doshold_raction
zep_cr_doshold_laction
zep_cr_dotorsoaction
zep_cr_doneckaction
zep_cr_attemptaction
x2_im_polymorphdactive?

Starting entries

Conversation flow

Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.

entry #14 (if x2_im_polymorphd)
[TLK#86916]
entry #0
Craft Skills Menu.
reply #32 zep_cr_start_ca (if zep_cr_canca)
[TLK#86938]
entry #7
Select armor part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #68 zep_cr_doneck
[TLK#86966]
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #73 zep_cr_nextpart
[TLK#86969]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #72 zep_cr_prevpart
[TLK#86968]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #71 (if zep_not_robe)
[TLK#86967]
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #70 zep_cr_attempt (if zep_is_robe)
<StartAction>Make Changes</Start>
entry #8 zep_cr_stop_make
You have successfully crafted the designed item.
reply #69 zep_cr_stop_abrt (if zep_is_robe)
<StartAction>Abort</Start>
reply #67 zep_cr_dotorso
[TLK#86955]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #57
[TLK#86956]
entry #12
[TLK#86914]
reply #66 zep_cr_doshold_l
[TLK#86965]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #65 zep_cr_doshold_r
[TLK#86964]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #64 zep_cr_dobicep_l
[TLK#86963]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #63 zep_cr_dobicep_r
[TLK#86962]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #62 zep_cr_doloarm_l
[TLK#86961]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #61 zep_cr_doloarm_r
[TLK#86960]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #60 zep_cr_dohand_l
[TLK#86959]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #59 zep_cr_dohand_r
[TLK#86958]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #58
[TLK#86957]
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #56 zep_cr_dobelt
[TLK#86954]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #55 zep_cr_dopelvis
[TLK#86953]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #47
[TLK#86945]
entry #11
[TLK#86913]
reply #54 zep_cr_dothigh_l
[TLK#86952]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #53 zep_cr_dothigh_r
[TLK#86951]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #52 zep_cr_doshin_l
[TLK#86950]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #51 zep_cr_doshin_r
[TLK#86949]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #50 zep_cr_dofoot_l
[TLK#86948]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #49 zep_cr_dofoot_r
[TLK#86947]
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #48
[TLK#86946]
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #46 zep_cr_dorobe (if zep_always_false)
<StartAction>Change Robe</Start>
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #35 (if zep_always_false)
<StartAction>Colouring</Start>
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
reply #42 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
entry #10
Current color: <StartAction><CUSTOM20003></Start>
reply #45 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #44 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #43
<StartAction>Back</Start>
entry #9 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #41 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #40 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #39 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #38 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #37 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
entry #10 “Current color: <StartAction><CUSTOM20003></Start>”
reply #36
<StartAction>Back</Start>
entry #7 “Select armor part to modify. Complex changes are more difficult and expensive.”
reply #34 (if zep_cr_changed)
[TLK#86941]
entry #8 “You have successfully crafted the designed item.”
reply #33 zep_cr_stop_abrt
<StartCheck>Abort</Start>
reply #18 zep_cr_start_ch (if zep_cr_canch)
<StartAction>Craft Helmet:</Start> Change helmet appearance
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #31 zep_cr_nextpart
[TLK#86969]
entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #30 zep_cr_prevpart
[TLK#86968]
entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #19 (if zep_always_false)
<StartAction>Colouring</Start>
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
reply #26 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
entry #6
Current color: <StartAction><CUSTOM20003></Start>
reply #29 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #28 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #27
<StartAction>Back</Start>
entry #5 “Select material to change colors on. You need to possess the proper dye to apply…”
reply #25 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #24 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #23 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #22 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #21 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
entry #6 “Current color: <StartAction><CUSTOM20003></Start>”
reply #20
<StartAction>Back</Start>
entry #4 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #34 “[TLK#86941]” (if zep_cr_changed)
reply #33 “<StartCheck>Abort</Start>”
reply #17 zep_cr_dorobe
<StartAction>Craft Robe:</Start> Change robe appearance.
entry #13 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #16 (if zep_cr_canca_n)
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #7 zep_cr_start_cw (if zep_cr_cancw)
[TLK#86918]
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #10 zep_cr_dowtop
[TLK#86927]
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #15 zep_cr_nextpart
[TLK#86969]
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #14 zep_cr_prevpart
[TLK#86968]
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #13 zep_cr_nextcolor
<StartAction>Show next color</Start>
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #12 zep_cr_prevcolor
<StartAction>Show previous color</Start>
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #11
[TLK#86967]
entry #2 “Select weapon part to modify. Complex changes are more difficult and expensive.”
reply #9 zep_cr_dowmiddle
[TLK#86926]
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #8 zep_cr_dowbottom
[TLK#86925]
entry #3 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #34 “[TLK#86941]” (if zep_cr_changed)
reply #33 “<StartCheck>Abort</Start>”
reply #2 zep_cr_start_cs (if zep_cr_cancs)
<StartAction>Craft Shield:</Start> Change shield appearance.
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
reply #6 zep_cr_nextpart
[TLK#86969]
entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #5 zep_cr_prevpart
[TLK#86968]
entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #4 zep_cr_nextcolor (if zep_always_false)
<StartAction>Show next color</Start>
entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #3 zep_cr_prevcolor (if zep_always_false)
<StartAction>Show previous color</Start>
entry #1 “Currently adjusting <StartAction><CUSTOM20000></Start>”
reply #34 “[TLK#86941]” (if zep_cr_changed)
reply #33 “<StartCheck>Abort</Start>”
reply #1 (if zep_cr_cancw_n)
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #0 x0_skctrap_start
<StartAction>Special</Start>

NPC lines (entries) — flat index

entry #0
Craft Skills Menu.
entry #1
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #2
Select weapon part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #3
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #4
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #5
Select material to change colors on. You need to possess the proper dye to apply it.
entry #6
Current color: <StartAction><CUSTOM20003></Start>
entry #7
Select armor part to modify. Complex changes are more difficult and expensive. Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #8 zep_cr_stop_make
You have successfully crafted the designed item.
entry #9
Select material to change colors on. You need to possess the proper dye to apply it.
entry #10
Current color: <StartAction><CUSTOM20003></Start>
entry #11
[TLK#86913]
entry #12
[TLK#86914]
entry #13
Currently adjusting <StartAction><CUSTOM20000></Start> Current Cost: <StartAction>0</Start> GP DC: <StartAction>0</Start>
entry #14
[TLK#86916]

PC replies — flat index

reply #0 x0_skctrap_start
<StartAction>Special</Start>
reply #1
<StartAction>Craft Weapon:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20005>
reply #2 zep_cr_start_cs
<StartAction>Craft Shield:</Start> Change shield appearance.
reply #3 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #4 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #5 zep_cr_prevpart
[TLK#86968]
reply #6 zep_cr_nextpart
[TLK#86969]
reply #7 zep_cr_start_cw
[TLK#86918]
reply #8 zep_cr_dowbottom
[TLK#86925]
reply #9 zep_cr_dowmiddle
[TLK#86926]
reply #10 zep_cr_dowtop
[TLK#86927]
reply #11
[TLK#86967]
reply #12 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #13 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #14 zep_cr_prevpart
[TLK#86968]
reply #15 zep_cr_nextpart
[TLK#86969]
reply #16
<StartAction>Craft Armor:</Start> <StartCheck>Not Possible</Start> - <CUSTOM20004>
reply #17 zep_cr_dorobe
<StartAction>Craft Robe:</Start> Change robe appearance.
reply #18 zep_cr_start_ch
<StartAction>Craft Helmet:</Start> Change helmet appearance
reply #19
<StartAction>Colouring</Start>
reply #20
<StartAction>Back</Start>
reply #21 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
reply #22 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
reply #23 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
reply #24 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
reply #25 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
reply #26 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
reply #27
<StartAction>Back</Start>
reply #28 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #29 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #30 zep_cr_prevpart
[TLK#86968]
reply #31 zep_cr_nextpart
[TLK#86969]
reply #32 zep_cr_start_ca
[TLK#86938]
reply #33 zep_cr_stop_abrt
<StartCheck>Abort</Start>
reply #34
[TLK#86941]
reply #35
<StartAction>Colouring</Start>
reply #36
<StartAction>Back</Start>
reply #37 zep_cr_docmetal2
<StartAction>Change secondary metal color</Start>
reply #38 zep_cr_docmetal1
<StartAction>Change primairy metal color</Start>
reply #39 zep_cr_docleath2
<StartAction>Change secondairy leather color</Start>
reply #40 zep_cr_docleath1
<StartAction>Change primairy leather color</Start>
reply #41 zep_cr_doccloth2
<StartAction>Change secondary cloth color</Start>
reply #42 zep_cr_doccloth1
<StartAction>Change primairy cloth color</Start>
reply #43
<StartAction>Back</Start>
reply #44 zep_cr_prevcolor
<StartAction>Show previous color</Start>
reply #45 zep_cr_nextcolor
<StartAction>Show next color</Start>
reply #46 zep_cr_dorobe
<StartAction>Change Robe</Start>
reply #47
[TLK#86945]
reply #48
[TLK#86946]
reply #49 zep_cr_dofoot_r
[TLK#86947]
reply #50 zep_cr_dofoot_l
[TLK#86948]
reply #51 zep_cr_doshin_r
[TLK#86949]
reply #52 zep_cr_doshin_l
[TLK#86950]
reply #53 zep_cr_dothigh_r
[TLK#86951]
reply #54 zep_cr_dothigh_l
[TLK#86952]
reply #55 zep_cr_dopelvis
[TLK#86953]
reply #56 zep_cr_dobelt
[TLK#86954]
reply #57
[TLK#86956]
reply #58
[TLK#86957]
reply #59 zep_cr_dohand_r
[TLK#86958]
reply #60 zep_cr_dohand_l
[TLK#86959]
reply #61 zep_cr_doloarm_r
[TLK#86960]
reply #62 zep_cr_doloarm_l
[TLK#86961]
reply #63 zep_cr_dobicep_r
[TLK#86962]
reply #64 zep_cr_dobicep_l
[TLK#86963]
reply #65 zep_cr_doshold_r
[TLK#86964]
reply #66 zep_cr_doshold_l
[TLK#86965]
reply #67 zep_cr_dotorso
[TLK#86955]
reply #68 zep_cr_doneck
[TLK#86966]
reply #69 zep_cr_stop_abrt
<StartAction>Abort</Start>
reply #70 zep_cr_attempt
<StartAction>Make Changes</Start>
reply #71
[TLK#86967]
reply #72 zep_cr_prevpart
[TLK#86968]
reply #73 zep_cr_nextpart
[TLK#86969]