Skeleton of Doom
- ResRef
- doombeetle
- Tag
- DoomBeetle
- Race
- Animal
- Appearance
- Skeleton, Small*
- Class(es)
- Animal 30
- HP
- 800
- CR
- 40.0
- Faction
- Hostile (id 1)
- Conversation
Abilities
| Str | 80 | Dex | 13 | Con | 30 | Int | 30 | Wis | 13 | Cha | 6 |
|---|
Combat
| HP | 800 | AC | 11 (10 base + +1 Dex) | BAB | +22 |
|---|
| Fort | +10 | Ref | +1 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Creature weapon (R) | Doom Beetle Bite | Creature Slash Weapon | Melee | +62/+57/+52/+47 | — | 20/x2 |
| Creature weapon (L) | Doom Beetle Bite | Creature Slash Weapon | Melee | +62/+57/+52/+47 | — | 20/x2 |
| Creature weapon (bite) | Doom Beetle Bite | Creature Slash Weapon | Melee | +62/+57/+52/+47 | — | 20/x2 |
Equipment
Feats (18)
- Battle Training vs. Reptilians
- Defensive Roll
- Deflect Arrows
- Dodge
- Fearless
- Immunity to Fire
- Immunity to Paralysis
- Immunity To Sleep
- Opportunist
- Overwhelming Critical (creature weapon)
- Resist Disease
- Small Stature
- Superior Initiative
- Superior Weapon Focus
- Weapon Finesse
- Weapon Focus (creature)
- Weapon Proficiency (creature)
- Weapon Specialization (creature)
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |
Encounter spawns (1 area)