Goblining
- ResRef
- goblina001
- Tag
- Goblining
- Race
- Goblinoid
- Appearance
- Goblin A
- Class(es)
- Humanoid 1
- HP
- 4
- CR
- 0.25
- Faction
- Hostile (id 1)
- Conversation
Abilities
| Str | 8 | Dex | 8 | Con | 11 | Int | 10 | Wis | 11 | Cha | 8 |
|---|
While Goblins are often considered little more than a nuisance, an unchecked population can often balloon into a serious threat to normally civilized areas.
Combat
| HP | 4 | AC | 9 (10 base + -1 Dex) | BAB | +0 |
|---|
| Fort | +0 | Ref | -1 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Feats (3)
- Alertness
- Weapon Proficiency (creature)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Hide | 6 |
| Listen | 3 |
| Move Silently | 4 |
| Spot | 3 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |
Encounter spawns (1 area)