Mad Eye Moody

Area
Mad Eye Moody's Store
Blueprint
nw_oldman
ResRef
nw_oldman
Tag
NW_OLDMAN
Position (X, Y, Z)
5.00, 17.03, 0.00
Race
Human
Appearance
Old Man
Class(es)
Commoner 1
HP
2
CR
0.25
Faction
Merchant (id 3)
Conversation
moody

Abilities

Str6Dex6Con10Int10Wis10Cha10

Combat

HP2AC8 (10 base + -2 Dex)BAB+0
Fort+0Ref-2Will+0

Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Feats (2)

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte