Cyber Jailor
Abilities
| Str | 99 | Dex | 99 | Con | 99 | Int | 99 | Wis | 99 | Cha | 99 |
|---|
the Bull.
Combat
| HP | 47 | AC | 163 (10 base + +44 Dex + +99 natural (NaturalAC) + +10 armor enchant) | BAB | +0 |
|---|---|---|---|---|---|
| Fort | +46 | Ref | +46 | Will | +44 |
AC extras: +10 AC Bonus
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|---|---|---|---|---|---|
| Right hand | Elven Saber | Two-Bladed Sword | Melee | +44 | 1d8+44 (45–52) + Damage Bonus Acid 9, Damage Bonus Electrical 9, Damage Bonus Slashing 9 | 19-20/x2 |
Equipment
| Slot | Item |
|---|---|
| Chest | Shroud of Thuringwethil |
| Right hand | Elven Saber |
| Creature hide | NPC Buff Gear ** |
Feats (16)
- Alertness
- Armor Proficiency (light)
- Epic Dodge
- Hide in Plain Sight
- Low-light Vision
- Monk AC Bonus
- Monster Uncanny Reflex
- Self-Concealment I
- Self-Concealment II
- Self-Concealment III
- Self-Concealment IV
- Self-Concealment V
- Weapon Finesse
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|---|
| Hide | 17 |
| Listen | 12 |
| Lore | 4 |
| Spot | 12 |
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|---|---|
| Confusion | 15 | 1/day |
| Invisibility | 15 | 20/day |
| Protection from Alignment | 15 | 1/day |
Scripts
| Event | Script |
|---|---|
| ScriptHeartbeat | |
| ScriptOnNotice | |
| ScriptEndRound | |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | owwnotreally |
| ScriptDamaged | |
| ScriptDeath | |
| ScriptDisturbed | |
| ScriptSpawn | |
| ScriptRested | |
| ScriptSpellAt | |
| ScriptUserDefine | |
| ScriptOnBlocked |