[TLK#16808998]

Area
The Temple of Morannon
Blueprint
zep_visagegr
ResRef
zep_visagegr
Tag
ZEP_VISAGEGR
Position (X, Y, Z)
24.85, 39.04, 0.00
Race
Undead
Appearance
Visage, Greater*
Class(es)
Undead 8
HP
50
CR
7.0
Faction
Hostile (id 1)
Conversation

Abilities

Str10Dex16Con10Int14Wis14Cha15

[TLK#16816534]

Combat

HP50AC13 (10 base + +3 Dex)BAB+6
Fort+0Ref+3Will+2

Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

SlotItemBaseTypeAttack scheduleDamageCrit
Creature weapon (R)[TLK#16807490]Creature Slash WeaponMelee+7/+220/x2
Creature weapon (L)[TLK#16807490]Creature Slash WeaponMelee+7/+220/x2

Equipment

SlotItem
Creature weapon (R)[TLK#16807490]
Creature weapon (L)[TLK#16807490]
Creature hide[TLK#16807492]

Feats (3)

Skills

SkillRanks
Hide11
Listen12
Search10
Spot12

Spells

Special abilities

Spell/abilityCaster levelUses
Aura of Fear01/day

Scripts

EventScript
ScriptHeartbeatnw_c2_default1
ScriptOnNoticenw_c2_default2
ScriptEndRoundnw_c2_default3
ScriptDialoguenw_c2_default4
ScriptAttackednw_c2_default5
ScriptDamagednw_c2_default6
ScriptDeathnw_c2_default7
ScriptDisturbednw_c2_default8
ScriptSpawnnw_c2_default9
ScriptRestednw_c2_defaulta
ScriptSpellAtnw_c2_defaultb
ScriptUserDefinenw_c2_defaultd
ScriptOnBlockednw_c2_defaulte