House Guard
- Area
- Minas Tirith: Watchman Defender's Head Quarters
- Blueprint
nw_guard
- ResRef
- nw_guard
- Tag
NW_GUARD
- Position (X, Y, Z)
- 45.06, 21.79, 0.00
- Race
- Human
- Appearance
- House Guard
- Class(es)
- Fighter 1
- HP
- 12
- CR
- 0.5
- Faction
- Merchant (id 3)
- Conversation
- store045
Abilities
| Str | 15 | Dex | 13 | Con | 12 | Int | 10 | Wis | 12 | Cha | 8 |
|---|
Combat
| HP | 12 | AC | 12 (10 base + +1 Dex + +1 natural (NaturalAC)) | BAB | +1 |
|---|
| Fort | +1 | Ref | +1 | Will | +1 |
|---|
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | [TLK#106] | Short Sword | Melee | +3 | 1d6+2 (3–8) | 19-20/x2 |
Equipment
| Slot | Item |
|---|
| Right hand | [TLK#106] |
Feats (4)
- Alertness
- Toughness
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
Skills
| Skill | Ranks |
|---|
| Discipline | 2 |
| Lore | 2 |
| Perform | 2 |
| Taunt | 2 |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_c2_default1 |
| ScriptOnNotice | nw_c2_default2 |
| ScriptEndRound | nw_c2_default3 |
| ScriptDialogue | nw_c2_default4 |
| ScriptAttacked | nw_c2_default5 |
| ScriptDamaged | nw_c2_default6 |
| ScriptDeath | nw_c2_default7 |
| ScriptDisturbed | nw_c2_default8 |
| ScriptSpawn | nw_c2_default9 |
| ScriptRested | nw_c2_defaulta |
| ScriptSpellAt | nw_c2_defaultb |
| ScriptUserDefine | nw_c2_defaultd |
| ScriptOnBlocked | nw_c2_defaulte |