Spell Trigger
- ResRef
- jass_spelltrig
- Tag
- jass_spelltrig
- Race
- Construct
- Appearance
- Null Human
- Class(es)
- Cleric 40/Wizard 40/Druid 40
- HP
- 120
- CR
- 79.0
- Faction
- Merchant (id 3)
- Conversation
Abilities
| Str | 10 | Dex | 10 | Con | 10 | Int | 25 | Wis | 25 | Cha | 25 |
|---|
You look around suspicously, but see nothing...
Combat
| HP | 120 | AC | 10 (10 base + +0 Dex) | BAB | +80 |
|---|
| Fort | +0 | Ref | +0 | Will | +7 |
|---|
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
Unarmed: +80/+75/+70/+65 ยท 1d3
Equipment
| Slot | Item |
|---|
| Creature hide | nw_it_creitemcon |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | j_ai_spelltrig2 |
| ScriptOnNotice | |
| ScriptEndRound | |
| ScriptDialogue | |
| ScriptAttacked | |
| ScriptDamaged | |
| ScriptDeath | |
| ScriptDisturbed | |
| ScriptSpawn | j_ai_spelltrig1 |
| ScriptRested | |
| ScriptSpellAt | |
| ScriptUserDefine | |
| ScriptOnBlocked | |