Spell Trigger

ResRef
jass_spelltrig
Tag
jass_spelltrig
Race
Construct
Appearance
Null Human
Class(es)
Cleric 40/Wizard 40/Druid 40
HP
120
CR
79.0
Faction
Merchant (id 3)
Conversation

Abilities

Str10Dex10Con10Int25Wis25Cha25

You look around suspicously, but see nothing...

Combat

HP120AC10 (10 base + +0 Dex)BAB+80
Fort+0Ref+0Will+7

Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.

Weapons

Unarmed: +80/+75/+70/+65 ยท 1d3

Equipment

SlotItem
Creature hidenw_it_creitemcon

Scripts

EventScript
ScriptHeartbeatj_ai_spelltrig2
ScriptOnNotice
ScriptEndRound
ScriptDialogue
ScriptAttacked
ScriptDamaged
ScriptDeath
ScriptDisturbed
ScriptSpawnj_ai_spelltrig1
ScriptRested
ScriptSpellAt
ScriptUserDefine
ScriptOnBlocked