Summoned Animated Armour
- ResRef
- wwp_animatedarmo
- Tag
- WW_ANIMATEDARMOUR
- Race
- Construct
- Appearance
- Battle Horror
- Class(es)
- Construct 15
- HP
- 7000
- CR
- 1704.0
- Faction
- 65535
- Conversation
Abilities
| Str | 20 | Dex | 13 | Con | 10 | Int | 10 | Wis | 16 | Cha | 12 |
|---|
Animated Armours are just what their name suggest; armours that have been full or partly brought to life. The strenghts of these armours vary's greatly, based on the type of armour and the casters level.
Combat
| HP | 7000 | AC | 87 (10 base + +1 Dex + +70 natural (NaturalAC) + +6 armor enchant) | BAB | +11 |
|---|
| Fort | +0 | Ref | +1 | Will | +3 |
|---|
AC extras: +6 AC Bonus
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
| Slot | Item | Base | Type | Attack schedule | Damage | Crit |
|---|
| Right hand | nw_wplmhb006 | | Melee | +16/+11/+6 | — | |
Equipment
Feats (13)
- Armor Proficiency (heavy)
- Cleave
- Darkvision
- Power Attack
- Weapon Focus (halberd)
- Weapon Focus (longbow)
- Weapon Proficiency (creature)
- Weapon Proficiency (exotic)
- Weapon Proficiency (martial)
- Weapon Proficiency (simple)
- Weapon Specialization (greatsword)
- Weapon Specialization (halberd)
- Weapon Specialization (longbow)
Spells
Special abilities
| Spell/ability | Caster level | Uses |
|---|
| Krenshar, Fear Gaze | 0 | 1/day |
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | nw_ch_ac1 |
| ScriptOnNotice | nw_ch_ac2 |
| ScriptEndRound | nw_ch_ac3 |
| ScriptDialogue | nw_ch_ac4 |
| ScriptAttacked | nw_ch_ac5 |
| ScriptDamaged | nw_ch_ac6 |
| ScriptDeath | nw_ch_ac7 |
| ScriptDisturbed | nw_ch_ac8 |
| ScriptSpawn | nw_ch_ac9 |
| ScriptRested | |
| ScriptSpellAt | nw_ch_acb |
| ScriptUserDefine | nw_ch_acd |
| ScriptOnBlocked | nw_ch_ace |