Conversation: appearance_guy
Triggered by
- blueprint NPC Appearance Lizard
appearancelizard— in Appearance Changer and Character Modifying Area - instance NPC Appearance Lizard (blueprint Appearance Lizard) — in Appearance Changer and Character Modifying Area
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
tail_devil | action | ✓ | |
tail_lizard | action | ✓ | |
tail_bone | action | ✓ | |
tail_none | action | ✓ | |
wing_butterfly | action | ✓ | |
wing_bat | action | ✓ | |
wing_bird | action | ✓ | |
wingdragon_r | action | ✓ | |
wing_angel | action | ✓ | |
wing_demon | action | ✓ | |
wing_none | action | ✓ |
Starting entries
- entry #0 — Welcome <FirstName>, What would you like to get improved?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #0 ¶
Welcome <FirstName>, What would you like to get improved?
reply #8 ¶
Wings.
entry #2 ¶
What king of wings?
reply #17 → wing_none ¶
Take my current wings off.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #16 → wing_demon ¶
Demonic.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #15 → wing_angel ¶
Angelic.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #14 → wingdragon_r ¶
Dragon.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #13 → wing_bird ¶
Bird.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #11 → wing_butterfly ¶
Butterfly.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #9 ¶
Exit.
reply #1 ¶
Tails.
entry #1 ¶
What kind of Tail?
reply #7 → tail_none ¶
Take my current tail off.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #5 → tail_lizard ¶
Lizard.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #4 → tail_devil ¶
Devil.
↩ entry #0 “Welcome <FirstName>, What would you like to get improved?”
reply #2 ¶
Exit.
reply #0 ¶
Exit.
NPC lines (entries) — flat index
entry #0
Welcome <FirstName>, What would you like to get improved?
- → reply #8 “Wings.”
- → reply #1 “Tails.”
- → reply #0 “Exit.”
entry #1
What kind of Tail?
- → reply #7 “Take my current tail off.”
- → reply #6 “Bone.”
- → reply #5 “Lizard.”
- → reply #4 “Devil.”
- → reply #3 “Back.”
- → reply #2 “Exit.”
entry #2
What king of wings?
- → reply #17 “Take my current wings off.”
- → reply #16 “Demonic.”
- → reply #15 “Angelic.”
- → reply #14 “Dragon.”
- → reply #13 “Bird.”
- → reply #12 “Bat.”
- → reply #11 “Butterfly.”
- → reply #10 “Back.”
- → reply #9 “Exit.”
PC replies — flat index
reply #0
Exit.
reply #2
Exit.
reply #7 →
tail_noneTake my current tail off.
- → child “Welcome <FirstName>, What would you like to get improved?”
reply #9
Exit.
reply #11 →
wing_butterflyButterfly.
- → child “Welcome <FirstName>, What would you like to get improved?”
reply #17 →
wing_noneTake my current wings off.
- → child “Welcome <FirstName>, What would you like to get improved?”