Appearance Lizard
- Area
- Appearance Changer and Character Modifying Area
- Blueprint
- Appearance Lizard
- ResRef
- appearancelizard
- Tag
AppearanceLizard
- Position (X, Y, Z)
- 13.24, 9.20, 0.00
- Race
- Reptilian
- Appearance
- Lizardfolk B
- Class(es)
- Humanoid 60
- HP
- 330
- CR
- 33.0
- Faction
- Commoner (id 2)
- Conversation
- appearance_guy
Abilities
| Str | 30 | Dex | 10 | Con | 13 | Int | 8 | Wis | 11 | Cha | 8 |
|---|
Combat
| HP | 330 | AC | 10 (10 base + +0 Dex) | BAB | +45 |
|---|
| Fort | +1 | Ref | +0 | Will | +0 |
|---|
Saves shown = stored bonus + ability mod; class-table progression and feat bonuses (Great Fortitude, etc.) are applied at runtime.
Weapons
Unarmed: +55/+50/+45/+40 ยท 1d6 +10
Skills
Scripts
| Event | Script |
|---|
| ScriptHeartbeat | x2_def_heartbeat |
| ScriptOnNotice | x2_def_percept |
| ScriptEndRound | x2_def_endcombat |
| ScriptDialogue | x2_def_onconv |
| ScriptAttacked | x2_def_attacked |
| ScriptDamaged | x2_def_ondamage |
| ScriptDeath | x2_def_ondeath |
| ScriptDisturbed | x2_def_ondisturb |
| ScriptSpawn | x2_def_spawn |
| ScriptRested | x2_def_rested |
| ScriptSpellAt | x2_def_spellcast |
| ScriptUserDefine | x2_def_userdef |
| ScriptOnBlocked | x2_def_onblocked |