Conversation: neutraltele
Triggered by
No caller found in static analysis. May be invoked from runtime-only code paths (string-built resrefs, etc.).
Teleport destinations
| Waypoint / object tag | Destination area | Via script | From node |
|---|---|---|---|
dunharrowenter | Dimholt: Dunharrow | dunharrowjump | reply #0 |
fornostenter | unresolved | fornostjump | reply #1 |
laketwonenter | Esgaroth (Lake Town) | laketele | reply #2 |
tharenter | Tharbad Bridge | thrtele | reply #3 |
breeenter | Bree | breetele | reply #4 |
Scripts referenced
| Script | Slot | In module | Notes |
|---|---|---|---|
dunharrowjump | action | ✓ | teleports to: dunharrowenter (Dimholt: Dunharrow) |
fornostjump | action | ✓ | teleports to: fornostenter |
laketele | action | ✓ | teleports to: laketwonenter (Esgaroth (Lake Town)) |
thrtele | action | ✓ | teleports to: tharenter (Tharbad Bridge) |
breetele | action | ✓ | teleports to: breeenter (Bree) |
neutraltele | active | ✓ |
Starting entries
- entry #1 (if
neutraltele) — Be gone fool you have no place before me! - entry #0 — Weclome <FullName>! Where do you wish to go?
Conversation flow
Each starting entry is expanded recursively. Repeated nodes (cycles, shared continuations) appear inline as ↩ link backrefs to the first occurrence.
entry #1 (if neutraltele) ¶
Be gone fool you have no place before me!
NPC lines (entries) — flat index
entry #0
Weclome <FullName>! Where do you wish to go?
- → reply #4 “Bree.”
- → reply #3 “Tharbad.”
- → reply #2 “Lake Town.”
- → reply #1 “Fornost.”
- → reply #0 “Dunharrow.”
entry #1
Be gone fool you have no place before me!
PC replies — flat index
reply #0 →
dunharrowjumpDunharrow.
reply #1 →
fornostjumpFornost.
reply #2 →
laketeleLake Town.
reply #3 →
thrteleTharbad.
reply #4 →
breeteleBree.